Let’s hear a cheer for Alexander Souslov, the man who wrote the manual for Eador: Masters of the Broken World. These days, most games are content to fob you off with a quickstart guide and a turgid tutorial. That’s not the case with Eador. The manual is extensive, useful and…
Read MoreGris 2 from Codemasters is set to release in North America on May 28th and on May 31st in Europe. Fans of racing games will no doubt be looking forward to the pretty graphics and different cars, but it is the real world locations and the Live Routes system (giving…
Read MoreIt wasn’t too long ago that I had a quick Twitter conversation with a then brand new start-up Indie studio, Ragtag Studios, letting me know about its iOS title, Unstoppable Fist. This simple mobile title not only packed a big punch, but it packed a lot of retro style and…
Read MoreParadox Interactive specialises in strategy games, and it does those very, very well. It would be easy for the studio to find a formula or two that leads to success and milk it for everything it is worth, but quite frequently they do take some calculated chances. Like anything, sometimes…
Read MoreNow that Final Fantasy XIV: A Realm Reborn is in beta, there is no lack of screens coming out, and we have over three dozen images and artwork from the game below. Square Enix has been doing everything they can to promote ‘A Realm Reborn’ as a very different experience…
Read MoreLet’s start with a tip for future game designers; start small. Your first game will not be an MMORPG to outclass World of Warcraft. You might not even be able to make a workable Super Mario Bros. clone. But even eliminating those options, there are still tonnes of simple game…
Read MoreAdmiral Nemo frustrates me. There’s nothing particularly off about the game. The player advances in a linear level-based fashion, purchases upgrades with in-game currency, and is awarded that currency for how well they perform in levels. It’s very standard stuff for video game design. Here is my hang-up; Admiral Nemo…
Read More‘Construct 2‘ is a game development suite developed by Scirra Ltd., the same company that created the free, open-source ‘Construct‘ game-making toolset. Having experienced both using other game creation tools and programming video game engines from scratch (Game Makerand Javarespectively), I thought I would try out Construct 2 for myself.…
Read MoreOver at Pocket Tactics is a story about an upcoming iOS and Android game that looks absolutely spellbinding. Paper Sorcerer is as its name suggests; it’s a game that looks like it’s drawn on paper. It looks like that because it actually is – every part of this game has…
Read MoreWell, this is embarrassing. It’s time to write my first hardware review for DigitallyDownloaded, but I seem to have lost the gadget in question. I’ve checked my laptop bag, my briefcase and my rucksack. I’ve scoured my man-shelf. I’ve even – radically, I thought – checked that I haven’t put…
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