Review: Monaco: What’s Yours Is Mine (PC)

///

I’ve always had mixed feelings about stealth games. While I love them, it’s hard to ignore the glaring issues that plague most games within the genre, particularly, the problem with losing. If you’ve played a Metal Gear or Splinter Cell game, you’ll know the feeling of having a well-thought-out plan…

Read More

review-admiral-nemo-pc

///

Admiral Nemo frustrates me. There’s nothing particularly off about the game. The player advances in a linear level-based fashion, purchases upgrades with in-game currency, and is awarded that currency for how well they perform in levels. It’s very standard stuff for video game design. Here is my hang-up; Admiral Nemo…

Read More

Making games with Construct 2: An introduction

//

‘Construct 2‘ is a game development suite developed by Scirra Ltd., the same company that created the free, open-source ‘Construct‘ game-making toolset. Having experienced both using other game creation tools and programming video game engines from scratch (Game Makerand Javarespectively), I thought I would try out Construct 2 for myself.…

Read More
1 89 90 91 92 93 144