This did not work either. For some reason, stretching a game object in the layout only stretches the collision box to a certain extent. This limit does not cover the whole object if the object is stretched to a very large size, such as more than 20 times its original width and/or height. Due to encountering another faux-solution, I decided to just change the walls to two different game objects that would have appropriate collision boxes based on their individual sprites. This finally gave a workable solution to me problem and I was thrilled.
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