News by Matt S. As some of you will know, we’ve been doing regular streams over the last year or so on the DDNet YouTube channel, showcasing the latest and greatest games, while chatting with people about those games (and just about everything else) as we go along. If you’d…
Read MoreNews by Matt S. Developed by Deconstructeam (what a name) and Devolver Digital, Essays on Empathy looks like exactly the kind of narrative-driven experience that I want to support. Releasing on PC next month (May 18), Essays on Empathy is a compilation of ten short stories about life. As per…
Read MoreNews by Matt S. Team17 is most closely associated with Worms (and, these days, The Escapists), but the company has steadily built itself up as a publisher of a wide range of different kinds of game experiences. Indeed, Team17 was responsible for publishing one of my favourite simulators in recent…
Read MoreReview by Matt S. I like the ambition and appreciate the effort that went into Infinite Adventures. Sadly, I don’t think it was executed very well, at all. The idea of doing a grand dungeon crawler in the tradition of Etrian Odyssey, with some randomised level layouts for added replay…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreNews by Matt S. You’ve probably never heard of Dogubomb. Don’t worry, neither had I before, but if Blue Prince is anything to go by, this unusual developer is one to watch. I say “unusual” because Dogubomb is actually a commercial animation studio that works in and around Hollywood, but…
Read MoreReview by Matt S. This is going to be a very short review, since Toree 3D is about $1 on the Nintendo eShop and has about as much content as you would expect for that price. It offers nine levels, and each of those is just a couple of minutes…
Read MoreReview by Matt S. It’s refreshing to see a developer turn things around like this. The original Clea was a noble idea and effort, but struggled in execution. Clea 2 takes the same basic idea that powered the original, but finds interesting ways to iterate and build on it, and…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
Read MoreList by Matt S. I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows…
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