Interesting games on itch.io: July 5

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7 mins read

List by Matt S.
  

I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes itch.io a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on itch.io each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the itch.io description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on itch.io to support our work here, I would be eternally grateful! There’s a new one that recently came out, Sade!

Indiepocalypse Volume #18

To me, Indiepocalypse is the epitome of what Itch as a platform offers. It’s a monthly project that brings together the most artsy and micro-indie games, bundles them up and throws in a zine for bonus measure. Everyone gets paid through the Indiepocalypse project, and for players it’s an opportunity to discover things that they truly would never have discovered otherwise.


This month’s games include Museum of Memories, which is a virtual art installation of computer-rendered objects that hold sentimental value to real people, I Was Here, a “walking simulator” about love, loss, and growing up, Espectro City, which allows you to explore a town of ghosts via a Macintoch interface, and my personal favourite, Homerun Miko, which takes Zelda, Anime and Baseball and somehow throws them together in a truly endearing way. There are 10 games in all, as well as the zine itself. All curated and packaged up for your enjoyment for just $15.
Gig Life

Corporations and CEOs love the “gig economy”, and that’s reason enough to be super-cautious about it. Basically, what the gig economy really is is freelancing for menial tasks, like deliveries, transport, and so on, and because they’re counted as freelancers, people who participate in this gig economy can be denied many, if not all of the benefits, that proper employees are meant to be given. Gig Life is a satirical commentary on all of this.

“Cut grass, make deliveries, break rocks, and more to earn enough cash to keep from starving,” the description says. “Complete all gigs and learn the secrets of the wise man who has years of gig work experience.” Gig Life has an appealing CRT lo-fi aesthetic, and it is promised to be the first in the “Small Style Series” – a line of non-connected and experimental budget title for PC. Hopefully, they all cover pertinent, poignant topics like this one.

Anise Flowers

A week can’t go by without me recommending a new visual novel on itch. It’s such a good platform for the genre. This week, for whatever reason, itch was really going off with hardcore sex-filled VNs (even more than normal, and normal is a lot). Some of them looked interesting enough, but the one that caught my eye this week was actually a humble little modest thing called Anise Flowers. It’ll only take you around 30 minutes to play through once, is totally free, and has a really lovely art style indeed.


Though it is modest in scope – two characters, five backgrounds and “only” 5,000 words in length, the developers really went all the way to make this a case of quality over quantity. There are six endings to earn, and the characters are fully voiced – a heck of an achievement for VNs at this scale, I assure you. Above everything else, though, the aesthetic is just gorgeous, and I love the concept too, with a farmer and fallen angel thrust together to share a roof. 

Escape The House Of Hell

Of all the many genres of horror, the “haunted house” is one of my favourites. There’s something inherently chilling about the space that most people find to be a sanctuary, like a house, inverted to become something so hostile to them. Escape The House Of Hell is a point-and-click adventure game that offers up escape room-like puzzles set inside a haunted house. 

The concept itself doesn’t seem to be too original. You wake up in a haunted house with no idea of how you got there, but a pressing need to get out, and you need to figure out your way past any number of traps and locked doors. The developers promise over 70 interactive scenes, 3D graphics, and a simple point-and-click interface and puzzle design inspired by the genre’s heyday in the 90’s.

– Matt S. 
Editor-in-Chief
Find me on Twitter: @mattsainsb

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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