Interesting games on June 14

7 mins read

List by Matt S.

I’m a big fan of for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, allows you to be transgressive, subversive, and downright dangerous. It’s a true “art gallery” for game ideas and creative developers, and it should be celebrated for that.

What makes a little difficult at times is finding things that are interesting to play. Discovery is a real issue when great ideas are buried among high school projects and nasty little efforts to scam a quick buck from players. With that in mind, I thought what might be helpful to readers would be if I did a brief write-up of interesting games that I’ve come across on each week. In many cases these games will be unfinished or “in development,” but I’m highlighting them because they promise something special and are well worth keeping on the radar.

Note: I also haven’t played these games. I highlight them as interesting based on the description and concept. Where I find the time to do actual reviews or other coverage, I will compose separate articles on the game in question. These aren’t so much an endorsement (or piece of criticism) as they are a head’s up.

Naturally, if you want to pick up a couple of the Dee Dee visual novels while you’re there on to support our work here, I would be eternally grateful! There’s a new one that recently came out, Sade!

Peachleaf Valley: Seeds of Love

I must admit that there’s a bit of personal interest in supporting Peachleaf Valley; the artist that’s working on this game is actually the same artist that is providing the character designs and key art for my own upcoming game, A Week on the Water. They’re an absolutely incredible outfit, is that Somate Studio, and I’m thrilled to see that Peachleaf Valley has already crashed through its Kickstarter goal.

What’s available on right now is a little demo to give you a taste for what to expect from the game. It really does seem like the most wonderful little thing though. It’s an otome visual novel inspired by farming sim titles like Harvest Moon, Story of Seasons and Stardew Valley. The full game will have four different romantic routes, plenty of gorgeous CGs (and I can confirm, once again, that Somate Studio makes the most beautiful CGs), and plenty of different choices and endings to get you through to the end. There’s still plenty of time to play the demo and then back this on Kickstarter if it is of interest to you.
Volk-san: Egg & Catch

This one is for fans of classic Game & Watch titles. You’ve played Volk-san before, because it’s a clone of Egg, the classic G & W title. However, it has modern production values, with a really beautiful aesthetic and a lot of colourful charm in the animation and action.

It’s only going to set you back $1, and with that, you get ten different stages to play through, an endless mode complete with a scoreboard (though offline only) and an optional LCD effect for people that want to get really retro about it. I don’t know if this developer is just new and building experience or using this as the basis for something more complex down the track, but Volk-san has a level of refinement and proficiency that we rarely see with micro-indie games, and based on the quality we see here, they may well be destined for some huge things in the industry.


This is a rather good-natured little game. Co-open is “a game about a kid’s first time buying groceries on their own. Looks like it’s time to explore and have fun!”. We all probably have some kind of nostalgia for those responsibility milestones – I know I do, so tapping into that is wholesome. But it’s not just that. The store that you’re buying from is cooperatively run and its goods are community-selected. And it’s backed up by a really lovely art style filled with interesting characters. 
The game also depicts queer identities and relationships, and offers the ability for people to purchase additional copies, that can be donated back so people from marginalised backgrounds can get the game for free. It’s all a very feel-good, inclusive experience, and those kinds of games are the one that you just want to support. 

Build & Grow

Finally this week we’re going to highlight a little indie city builder, though you’d have to say it’s more akin to a puzzle game.Build & Grow is a “minimalistic city-builder with calm gameplay and atmosphere created to make the player relax.” In Build & Grow you need to put buildings and facilities down on a piece of land, with the location of the buildings being critical. You’ll get more points placing a house next to a park than a mine, for example.

This game is very much still in development (the developer mentions funding a Steam release, but also adding a soundtrack, sandbox mode and leaderboard, which are all important for this kind of game), but it has a lot of potential, with some charming art and the promise of a simple, endlessly replayable loop. Each game will last around half an hour, the developer estimates, so it’s not going to be a massive time commitment, either. 

– Matt S. 
Find me on Twitter: @mattsainsb

This is the bio under which all legacy articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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