Article by Matt S. Smite Tactics isn’t really a tactics game, which was disappointing right off the bat. It’s a pure-play digital trading card game, like Hearthstone, which represents the characters in the cards on a playfield as miniatures. It’s possible to move these characters around a small grid area,…
Read MoreArticle by Matt S. Here’s the thing about stepping into a game that has had a loyal fanbase and been expanded on and built out over a period of 11 years; it becomes very difficult for new players to get into it. Especially if the people behind the game don’t…
Read MoreReview by Moshe R. Of the different factors that go into the design of a game, its business model is probably one of the least appreciated ones. That is to say, despite us not really caring what ingenious trick a game is trying to pull on us in order to…
Read MoreHands-on by Matt S. I want to start this with a little story about Lady Sun, or Sun Shangxiang. Actually, it’s not much of a story. It’s just that I love her, and this is an excuse to write about her a bit. Related reading: For the full console Warriors…
Read MoreArticle by Matt S. When Nintendo announced that it was producing a Fire Emblem game for mobile devices, I more-or-less guessed the form that it would take. Earlier in the year, gumi had localised Phantom of the Kill for mobile devices, so I knew the genre would work, and I…
Read MoreReview by Matt S. Goichi Suda is, without a doubt, my favourite individual game maker out there. Relentlessly transgressive in how he approaches his work, Suda tears down walls with aplomb, and his healthy taste for the surreal and sublime alike mean that his work effortlessly displays a unique creativity;…
Read MoreReview by Lindsay M. When I installed Final Fantasy Brave Exvius on my iPad, I wasn’t sure what to expect. I had played Record Keeper before and grown tired within days; I was just not familiar enough with every Final Fantasy game to truly appreciate it. Brave Exvius is essentially…
Read MoreReview by Matt S. It looks like the turn based tactical RPG genre is a good fit with the free-to-play monetisation model. Phantom of the Kill, which plays out very much like a Fire Emblem title does, offers a near endless wealth of content, and marries it with tight and…
Read MoreArticle by Matt S. Liyla and the War of Shadows is a free game that you’ll be able to complete in ten minutes. It’s also a game that I consider to be essential, and the most important game that you will play in a very long time. Developed by a…
Read MoreImpressions by Matt S. Gumi, the Singapore-based localisation specialist, focuses on bringing popular Japanese mobile games out west. This hasn’t always worked. Chain Chronicle, a game I absolutely adored, and kept playing right to the bitter end, was unceremoniously shut down earlier this year after it didn’t get the numbers…
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