News by Matt S. Dungeons & Dragons is the biggest name in tabletop gaming, ever. There’s nothing quite like sitting around a table playing the game with friends, and there’s such a depth of fantasy, magic, amazing settings and gameplay mechanics that it should be a no-brainer that the tabletop…
Read MoreOpinion by Matt S. One of the buzzwords that’s cropped up on the industry side of game development in recent years is the idea of ‘games as a service’ or ‘games as a platform’. Often when people talk about it they mean it in terms of a game that’s got…
Read MoreVideo by Matt S. Hex: Card Clash has landed on PlayStation 4 in Europe/ Australia, and it’s a collectible card game that doesn’t even hide the fact that it’s a clone of Magic: The Gathering. Not that I’m complaining, since I’ve been playing Magic: The Gathering for decades now. And…
Read MoreArticle by Matt S. As you probably saw in my review, published yesterday, I’m a big fan of Dissidia Final Fantasy NT. It has proven to be one of the few times that I’ve enjoyed a game with a competitive online focus, and I expect that I’ll be playing it…
Read MoreArticle by Matt S. Smite Tactics isn’t really a tactics game, which was disappointing right off the bat. It’s a pure-play digital trading card game, like Hearthstone, which represents the characters in the cards on a playfield as miniatures. It’s possible to move these characters around a small grid area,…
Read MoreArticle by Matt S. Here’s the thing about stepping into a game that has had a loyal fanbase and been expanded on and built out over a period of 11 years; it becomes very difficult for new players to get into it. Especially if the people behind the game don’t…
Read MoreReview by Moshe R. Of the different factors that go into the design of a game, its business model is probably one of the least appreciated ones. That is to say, despite us not really caring what ingenious trick a game is trying to pull on us in order to…
Read MoreHands-on by Matt S. I want to start this with a little story about Lady Sun, or Sun Shangxiang. Actually, it’s not much of a story. It’s just that I love her, and this is an excuse to write about her a bit. Related reading: For the full console Warriors…
Read MoreArticle by Matt S. When Nintendo announced that it was producing a Fire Emblem game for mobile devices, I more-or-less guessed the form that it would take. Earlier in the year, gumi had localised Phantom of the Kill for mobile devices, so I knew the genre would work, and I…
Read MoreReview by Matt S. Goichi Suda is, without a doubt, my favourite individual game maker out there. Relentlessly transgressive in how he approaches his work, Suda tears down walls with aplomb, and his healthy taste for the surreal and sublime alike mean that his work effortlessly displays a unique creativity;…
Read More