in-memory-of-united-front-games

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Article by Matt C. Last month, Vancouver-based developer United Front Games closed its doors, and we lost one of this industry’s most interesting developers. It wasn’t particularly prolific, and critical and commercial reception of its work was uneven to say the least, but it was a studio that was always…

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Aussie indies: on what it was like to develop in Flash, and moving to more robust platforms

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Feature by Harvard L. Macromedia Flash, for all its benefits and pitfalls, was a revolutionary platform for the gaming industry. Before it, game design only happened in dedicated studios, with difficult programming languages being a barrier of entry into the industry. A game was a big project requiring a team…

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Why Final Fantasy XV: Kingsglaive has given me confidence in the upcoming game

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Opinion by Matt S. So, I finally got around to watching Final Fantasy XV: Kingsglaive. While it’s not one of the greatest films ever made (though certainly better than previous attempts to make Final Fantasy films), going in to it with the expectation that it was a two-hour cut scene,…

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