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Review: Dynasty Warriors 8 (PS3)

July 30, 2013
action/Atsushi Miyauchi/Dynasty Warriors 8/Historical Fantasy/Omega Force/PlayStation/PlayStation 3/Reviews/Sony

The Dynasty Warriors franchise has fascinated me, from a gaming culture point of view. Here is a game that in its homeland of Japan consistently rates both with the critics and on the charts, and yet when it is released in the west there is always, inevitably, a vocal group…

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Review: Capsized (Xbox 360)

July 26, 2013
action/Indie Game/IndiePub/Microsoft/Namco Bandai Games/platformer/review/Reviews/XBLA/Xbox 360

Despite the fact that I never really got into the RPG genre (which deserves an article of its own), I have always loved exploring mysterious new worlds. This doesn’t happen much outside of your Elder Scrolls and Dragon Quests, but games like Super Metroid and Shadow Complex managed to combine…

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Review: Deadpool (PC)

July 22, 2013
action/Comics/Deadpool/High Moon Studios/Marvel/PC/Reviews

If you were to ask me what makes Deadpool so popular I could try to explain his love for breaking the fourth wall, his lust for women, or his never-ending hunger for chimichangas. Or, I could show you his video game. Deadpool, the mercenary with a mouth wants to star…

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Review: Bloody Harry (iPhone)

July 22, 2013
action/Apple/Bloody Harry/FDG Entertainment/iOS/iPad/iPhone/review/Reviews

I think I just woke up in the early 90s. While the surge in indie games has brought an overabundance of retro titles, FDG Entertainment’s Bloody Harry does not even claim that its game has a retro appeal in the game’s description on the iOS Marketplace. Yet, it’s one of…

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Review: Bladestorm: The Hundred Year’s War (PS3)

June 20, 2013
action/Bladestorm/Omega Force/PlayStation/PlayStation 3/Real-Time Strategy/Reviews/Tecmo Koei

Just recently Bladestorm, a Koei game from back in 2007, was released for download on the PlayStation Network. Given that Digitally Downloaded wasn’t around when the game was originally released, we felt that now would be a good time to remedy that gap in our review’s database. A bit of…

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Review: Strength of the Sword 3 (PS3)

June 14, 2013
action/hard game/PlayStation/PlayStation 3/Reviews/Strength of the Sword 3

Let’s get one thing out of the way. When you play Strength of the Sword 3, you will die. And die. And die a few more times (I assume you mean your avatar, not you personally. Or you’re a zombie Shaan now? – ed). This is perhaps the most impressive…

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new-ip-is-difficult-naughty-dogs-ricky

June 3, 2013
action/Gustavo Santaolalla Ashley Johnson/Horror/Interview/Interviews/Naughty Dog/Ricky Cambier/The Last Of Us

“It’s tough any time you try something new.” Naughty Dog Game Designer, Ricky Cambier knows the creative challenges behind new IP more than most; he’s one of the minds behind arguably the year’s biggest new IP, The Last Of Us. A game that focuses on survival while balancing action and…

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Review: Thunder Wolves (PC)

June 3, 2013
action/bitComposer/Indie/PC/PC Review/Thunder Wolves

The video game industry is in a transitional phase. Yes, it is reaching that period every five or six years where new consoles start replacing old consoles, but this phase is much more complicated than just that. Along with those new consoles bringing uncertainty and doubt to the biggest corporations…

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Review: Resident Evil Revelations HD (Wii U)

May 29, 2013
action/Capcom/Horror/Nintendo/Nintendo Wii U/Resident Evil Revelations/Reviews

I don’t think this will be news to anyone who has read my reviews of Resident Evil before (hint, hint), I’m a big fan of the series. Resident Evil: Revelations was originally released on the Nintendo 3DS last year and now it’s back and ready to scare once more. The…

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Review: Draw Slasher (Vita)

May 6, 2013
action/casual games/Draw Slasher/PlayStation/PlayStation Vita/Reviews

Here’s the danger with Sony’s strategy of throwing so much energy and resources at indie developers; on the one hand the strategy produces some incredible experiences (like Retro City Rampage) and it keeps a steady stream of games coming to the PlayStation Vita while the big publishers refuse to support…

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