Review by Matt S. I was so very close to succeeding, and I thought I was going so well. There I was, a space ship fleeing through the vast reaches of the universe with vital intel on a hostile rebel fleet. I was keeping just the one step ahead of…
Read MoreNews by Matt S. Today we’ve got a big announcement for The Interactive Canvas book project; the director, producer, and artist of some of the most popular and entertaining “otaku” games that have been released in recent years will be participating in the interview series. Kitano Makoto, the Game Director…
Read MoreReview by Pierre-Yves L. Soulbringer came out about fourteen years ago. That had me thinking in a few directions at the same time. The first would be that fourteen years ago I was using CRT monitor… in technology terms it’s a lifetime ago? Games like Black Isle’s Balder’s Gate II…
Read MoreReview by Sam M. Hideo Kojima has always been a director who has wanted to push the limits of video games. As a matter of fact, many people have looked to the Metal Gear series as one of the most influential series in the industry because it does push boundaries.…
Read MoreContest by Matt S. Who wants a free bundle of great indie RPGs and action games inspired by the likes of Gauntlet? Just about everyone, right? Courtesy of our friends and IndieGala, we’ve got three keys to give away to our readers. Each of these keys contains five great games,…
Read MoreReview by Matt S. I don’t think I’ve ever played a game as soulless of Jett Rocket 2. I’ve played plenty of bad games. Terrible games, even. I’ve played hopeless clones, and games so close to the original material to be legitimately arguable as plagiarism. But never have they been…
Read MoreOpinion by Matt S. In a bid to “cut red tape” and make the classification process easier for those selling digital copies of games, the Australian Government is considering signing up to the International Age Rating Coalition; a group of national classification boards across the world that have partnered to…
Read MoreInterview by Matt S. According to BattleGoat’s Lead Programmer and Co-Founder, George Geczy, World War 2 is a popular conflict to capture in video game form for two main reasons – it was a time of rapid technological change, giving the era a dynamic that has not been seen since,…
Read MoreNews by Chris I. To quote from our Flying Hamster for Vita review: “The Game Atelier has a habit of making incredibly addictive little games that are essential for anyone who likes fun.” Colourful, charming and fun are adjectives that always seem to find their way into post concerning The…
Read MoreReview by Matt S. When a fighting game gets a new DLC character, it’s a big deal; will the character unbalance the competitive side of the game? How does the character fit in with the existing cast? Is the character different enough to offer hardcore fans of the game something…
Read More