review-ftl-ipad

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Review by Matt S. I was so very close to succeeding, and I thought I was going so well. There I was, a space ship fleeing through the vast reaches of the universe with vital intel on a hostile rebel fleet. I was keeping just the one step ahead of…

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The Interactive Canvas interview announcement: Idea Factory game developers and artist to participate

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News by Matt S.  Today we’ve got a big announcement for The Interactive Canvas book project; the director, producer, and artist of some of the most popular and entertaining “otaku” games that have been released in recent years will be participating in the interview series.  Kitano Makoto, the Game Director…

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Review: Soulbringer (PC)

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Review by Pierre-Yves L.  Soulbringer came out about fourteen years ago. That had me thinking in a few directions at the same time. The first would be that fourteen years ago I was using CRT monitor… in technology terms it’s a lifetime ago? Games like Black Isle’s Balder’s Gate II…

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Why I have deep concerns with Australia’s proposed new approach to game classification

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Opinion by Matt S. In a bid to “cut red tape” and make the classification process easier for those selling digital copies of games, the Australian Government is considering signing up to the International Age Rating Coalition; a group of national classification boards across the world that have partnered to…

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DLC review: Marie Rose invades Dead or Alive 5 Ultimate (PlayStation 3)

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Review by Matt S. When a fighting game gets a new DLC character, it’s a big deal; will the character unbalance the competitive side of the game? How does the character fit in with the existing cast? Is the character different enough to offer hardcore fans of the game something…

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