Review by Matt S. Nostalgia’s a tricky beast. Not only do you need to tap into the memories and emotional response that people have to the thing you’re waxing nostalgic about, but you need to do so in a way that doesn’t also capture all its problems. And when you…
Read MoreReview by Matt S. Spiderweb Software isn’t a household name, but for years (and years) now the tiny outfit has managed to achieve something that most other indies will die dreaming of: establish a workable and sustainable business model. Spiderweb games are brilliantly niche, don’t overstretch themselves, and don’t get…
Read MoreNews by Matt S. I’ve got my eyes very closely watching Underworld Ascendant, and that’s mostly because of the talent behind it. Warren Spector (Deus Ex), Paul Neurath (Thief), Joe Fielder (BioShock Infinate), and Tim Stellmach (System Shock) make this a development team that has real pedigree and talent behind…
Read MoreReview by Matt S. Let’s talk about Diablo clones. It’s rare for a game to be so influential that it becomes a genre title in itself, but that’s certainly the case for Diablo. That original masterpiece, released far back in 1996, has joined the ranks of the likes of Rogue…
Read MoreNews by Matt S. Tin Man Games is one of the most prolific game developers in Australia. Originally the studio was a specialist in digital game books; the choose-your-own-adventure books in the 80s and 90s that also has combat mechanics so they felt a little like single player text RPGs.…
Read MoreNews by Matt S. Kalypso is a publisher that’s really growing in stature, and fast. The company’s focus on simulation, strategy, and traditional western RPG design, combined with quality production values, is seeing its franchises, such as Tropico, Dungeons, and Railway Empire, really find a home, both on console and…
Read MoreNews by Matt S. Mixing H.P Lovecraft’s cosmic horrors and Dark Souls is… well, it’s ambitious, to say the least. The Souls games are known for their razor-precise gameplay, incredible difficulty curves, and sublime level design. H.P Lovecraft’s stories are know for their incredible sense of cosmic horror and a…
Read MoreInterview by Matt S. I had the opportunity to sit down with Katrina Garsten, one of the producers working on Pillars of Eternity 2, and have a chat with her about the game and what to expect from it. Related reading: Our hands on with Pillars of Eternity 2 We…
Read MoreReview by Matt S. Kingdom Come: Deliverance confuses me. On the one hand it seems like it’s a game made by people with a genuine care for their history. We don’t get many games that depict central or eastern Europe history with any kind of authority. Games set in Europe…
Read MoreReview by Pierre-Yves L. After a triumphant return to the very roots of the modern RPG with Pillars of Eternity, Obsidian went to Kickstarter, as it had for the original, to finance a sequel, subtitled Deadfire. Currently moving into a closed beta for backers and the reviewing community alike, the…
Read More