Port Royale 3 made me glad that I still play games. It is so different to the modern games that focus on instant gratification that it must have been a real risk to release it on consoles, and if there’s any justice in the world this risk will pay off,…
Read MoreRecently at the EBGames expo I spent quite a bit of time perusing the home grown pavilion chatting with various games designers about their projects, their experiences at the expo and how as a fellow Australian I could show some support or participate in the success of their games. I…
Read MoreThere’s something about Cyanide Studios’ games that I love. Even when its games fail to live up to the promise, these guys are clearly genuine in their love for the same kinds of games that I love. Cyanide is the team that revived Confrontation – one of the finest miniatures…
Read MoreYou have to love Spiderweb Software. On microbudgets Jeff Vogel has for years produced massive, sprawling old-school RPGs in the vein of the classic Dungeons & Dragons games. It’s an irresistible formula for anyone with fond nostalgia for the old SSI titles, and of all Vogel’s games, the Avernum series…
Read MoreCircle Entertainment is not even trying now. It’s a development team that has never really minded ripping off other original ideas and throwing a cheap copy onto DSiWare, but it’s taken things to a whole other level this time around. As a business strategy it makes sense. There’s not a…
Read MoreStrategy games have held a position of favour for man hardcore gamers since the inception of the form. Unfortunately, this genre has been woefully represented over the past few years as market ground has been lost to more populist fair, especially to the infinitely reproducible first person shooters. So much…
Read MoreIt has been two years since Sega released Sonic Adventurefor Xbox Live and the PlayStation Network. In that time, fans have been begging, pleading, and making petitions for the game’s sequel to be released in the same format. If you’ve played either title, you’re doubtlessly aware of how “stable” and…
Read MoreRemember waking up on Saturday morning, popping that game into your Nintendo, and then having your mother call you to come help her with the gardening? If you haven’t harboured a lifelong death wish over caring for plants, perhaps you’ll get a kick out of Sun Flowers for the PlayStation…
Read MoreHere’s the problem with taking an idea for a game that is obscenely popular in some parts of the world, but completely unknown in others: when you make that game, you’re going to be doing so on a limited budget. And that means it’s likely to turn out to be…
Read MoreTokyo Jungle doesn’t necessarily make this obvious, but it’s actually a horror game. When my pack of Pomeranians can tear into a tiger and rip it apart, I’m sure I’m looking into a crystal ball, and my life-long suspicion has borne out true; Pomeranians are evil incarnate. Of course, I’m…
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