Here’s the danger with Sony’s strategy of throwing so much energy and resources at indie developers; on the one hand the strategy produces some incredible experiences (like Retro City Rampage) and it keeps a steady stream of games coming to the PlayStation Vita while the big publishers refuse to support…
Read MoreAdmiral Nemo frustrates me. There’s nothing particularly off about the game. The player advances in a linear level-based fashion, purchases upgrades with in-game currency, and is awarded that currency for how well they perform in levels. It’s very standard stuff for video game design. Here is my hang-up; Admiral Nemo…
Read MoreSuper Little Acorns 3D Turbo is yet another in an increasingly long line of App Store to eShop ports. Of course, since the 3DS is quite a different beast from the iOS line, there’s another set of expectations associated with a title released on Nintendo’s dedicated game device. If the…
Read MoreI’m the kind of person who like games with strong characters. Thomas Was Alone stars, literally, coloured shapes. Plain geometric shapes; they have no faces and in fact barely any animation, and yet I struggle to think of characters that I have connected with more in any game I’ve ever…
Read MoreWe had already reviewed Gun Commando when it hit PlayStation Mobile, but Ripstone has seen it fit to port the game to Apple’s app store service. Considering the general scarcity of old-school FPS titles, that doesn’t sound like a bad idea. Regrettably though, there are some niggles that prevent it…
Read MoreIn the early days of game development, economic simulation games tended to focus in on one law of trading alone; buy low, sell high. Somehow, this incredibly simple (and often incorrect) economic theory drove dozens, if not hundreds of games, and turned many of them into genuinely compelling experiencing. Nostalgia…
Read MoreI had hoped against hope that Star Trek would be a great game. Despite being a licensed title, and despite a minimum of hype behind the game I had hoped that what was promised would deliver. So the game is a cover-based team shooter set in the Star Trek universe?…
Read MoreI’ll be honest, up until a couple of months ago, I’ve never really played a hidden object game. Having grown up on adventure titles during LucasArts’ golden years, hidden object games (HOG) always felt like watered down versions of their point-and-click cousins. And that’s why I’m torn on Voodoo Chronicles:…
Read MoreI am a big, big fan of the Sacred franchise. Some might say they are mere Diablo clones, but the scale and scope of these games – especially Sacred 2 – makes it easy to lose weeks of time exploring a truly massive world. Throw in a reasonably interesting mythology…
Read MoreSomewhere along the line, Mirror of Fate lost me. I’m not quite sure exactly where that was, and I did manage to struggle on despite not really engaging with the experience, but there was definitely a point where this game went from being filled with potential to being a startlingly-simple…
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