Review by Matt S. It is my pet theory that Nintendo, desperate for content on the ailing Wii U, went and had a meeting with Atlus. There, Atlus showed some clips of a discarded Persona game… or perhaps an internal concept demo. Nintendo then said “we’ll give you some money.…
Read MoreReview by Matt S. Wizardry is the elder dungeon crawler. The first one, developed by Sir-Tech, came out way back in 1981. It’s older than I am, and there aren’t many properties that are still around and in active development that can claim that.. For context: Final Fantasy 1 was…
Read MoreReview by Matt S. I’ve already reviewed each of the three titles in the Atelier Dusk series. In fact, in some cases I’ve reviewed them twice. Given that the PlayStation and Nintendo Switch ports of these titles are by the book, and don’t add anything to any of the titles,…
Read MoreReview by Matt S. I feel sorry for the developers of Ultimate Racing 2D. They’ve done the best they can to make something that punches well above its weight in terms of the quality and quantity for a hyper-indie project. I was genuinely surprised to see that there were so…
Read MoreReview by Matt S. Mirror, a match-3 hentai game on PC, had one thing going for it; it was smutty, and it therefore had a point. Let’s face it, if you are going to enjoy the game, mundane concerns such as a halfway decent narrative or localisation aren’t important. Neither…
Read MoreReview by Matt S. Visual novel developers often do like to subvert expectations. Unlike a straight-up novel, the visual novel medium allows for alternative routes and endings, and when you’ve got the option to write “bad” endings, the temptation to use them to ruin everything players had expected to get…
Read MoreReview by Matt S. I don’t understand why anyone thought to go through the effort of localising Gunma’s Ambition. Actually enjoying this game relies on the player having a not insubstantial level of understanding of Japanese culture, knowing something about a particular region of Japan that isn’t exactly a tourist…
Read MoreReview by Matt S. I did make a promise to myself that in 2020 I would try and play fewer games, but go much deeper on those that I did play. That would mean that I stopped giving so many poor or middling titles a go purely on the basis…
Read MoreReview by Matt S. There’s nothing that quite compares to this game, in which you get to measure your daughter’s growing bust and hip dimensions on her way to (hopefully) catching the eye of the kingdom’s prince. No, wait, let me rephrase that in a way that doesn’t sound completely…
Read MoreReview by Harvard L. Earthnight, developed by Philadelphia based Cleaversoft, is one strange game. In a nutshell it’s kind of an endless runner, but it’s also a post-apocalyptic space dragon slaying action game, with procedurally-generated elements. For the most part, it doesn’t make a whole lot of sense. But it’s…
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