Review by Matt S. There was once a reason to buy into Xbox consoles if you were a fan of games from Asia. Not now, but once. The original model Xbox and Xbox 360 both enjoyed a surprisingly decent range of titles that were exclusive to those platforms. Kingdom Under…
Read MoreReview by Harvard L. Few things in life are as innately satisfying as seeing a synergistic strategy come together in a card game. The sensation of planning towards a big payoff, or slowly amassing resources which compound in effectiveness once combined with smart decision making, is a potent one indeed.…
Read MoreReview by Matt S. Koei Tecmo’s Nioh was a breakthrough in so many ways. It represented the first time that a developer outside of FromSoftware had figured out the X-factor that made FromSoftware’s Dark Souls and Bloodborne such incredible experiences. Koei also managed to do so while keeping a firm…
Read MoreReview by Matt S. If I were to ask everyone reading this to raise their hands if they are thoroughly sick of the roguelike genre being appropriated by indie developers to replace the joy of finely crafted levels in favour of randomised “endless” content, I would imagine that most people…
Read MoreReview by Clark A. Saitama, the eponymous One Punch Man, has journeyed from homemade web comics to full-fledged Jump magazine releases to gloriously animated works. His next stop poses a dilemma: how do you incorporate a character that wins in a single blow into the video game medium, let alone…
Read MoreReview by Matt S. Two Point Hospital comes across as more a nostalgic in-joke than an attempt at a proper simulation, and while I loved the old Theme Hospital as much as the next person, what made that game so memorable was that it also offered a tight, engaging, challenging…
Read MoreReview by Matt S. Football (yes, yes, “soccer” in some parts) is a highly tactical sport. Sure, players don’t run around in turn-based fashion, but the ebb and flow of a match, and the way that each player has their defined role and ability set… well, it’s all downright Final…
Read MoreReview by Matt S. You can’t really fault the developer (Chara-Ani), or publisher, NISA, for trying. On the back of Fire Emblem becoming one of Nintendo’s most important properties, it’s not surprising on any level that someone would want to dust off Langrisser (originally Warsong in the west). It was,…
Read MoreReview by Matt S. For a time the tower defence genre was a giant. It was when there was still space for premium-priced phone games, and people latched on to the simple – but challenging – strategy of tower defence as an the ideal time killer to make the daily…
Read MoreReview by Matt S. Hero Must Die has one of the most interesting premises you’ll ever see in a JRPG. It’s almost distressing that it struggles so completely to execute against that potential, and the reason is simple: It stubbornly sticks to being a JRPG. The attempted gamification of the…
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