Review: Fire Emblem Fates: Special Edition (Nintendo 3DS)

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Review by Clark A.  Since its inception in the early nineties, Fire Emblem has been forward-thinking with its humanisation of war. In a period when competing titles had players manipulate generic tanks and infantrymen for glory or without context, Intelligent Systems’ tactics series put a face to each of its…

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The Friday Ten: Matt’s ten most played Wii U games in 2015

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One of the neat little features that Nintendo has implemented into both its Wii U and 3DS consoles is a playtime recording app, that tracks which games you’ve been playing, and for how long. Nintendo probably implemented this so parents can make sure their kids aren’t spending too much time…

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The Friday Ten: Ten of the finest Nintendo DS JRPGs

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The Nintendo DS was an absolute beast of a console when it came to JRPGs. The console itself was the first handheld that was really capable of 3D graphics and so the games, as primitive as they looked, did indeed look and play like modern games. And there were so…

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4/1 Nintendo Direct Recap: Fire Emblem x Shin Megami Tensei lives, the return of Lucas, and amiibo galore

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Nintendo’s latest Nintendo Direct might have taken place on April 1st, but this broadcast turned out to be anything but a joke. Between loads of downloadable goodies, amiibo out the wazoo, and a couple killer announcements, this show did quite a bit more than showcase the likes of upcoming games…

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Import Review: Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (Nintendo 3DS)

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Review by Clark A. Fire Emblem turning twenty five years old doesn’t have the impact that it should here. Western fans have missed out on at least seven games over the years so the sheer lineage of Intelligent Systems’ console strategy franchise is lost outside Japan until the magical day…

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My 10 most played Nintendo Wii U games of 2014

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List by Matt S. Last week I listed out my most played Nintendo 3DS games of 2014 courtesy of the console’s handy ability to track play time across all my games (something I really wish Sony would also implement in its consoles). This week I figured I’d do the same…

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