The release of Virtue and a Sledgehammer, the latest from Selkie Harbour, Deconstructeam, and Devolver Digital, is right around the corner. We’re going to have a review of what is a pretty provocative and powerful entry into the “games as art” genre, and we certainly had some questions for the developers about it. For those who haven’t been following along:…
I went into Tomodachi Life: Living The Dream, having not played the original, and not really followed it. That is to say, I went in entirely unprepared for the utterly surreal experience that awaited me. I started by making myself, as is fairly standard for “life sim” games like these.…
Read MoreHere’s a stealth drop that was more than appreciated: SNEG and Games Workshop partnered up to bring 20 classic Warhammer and Warhammer 40K games to Steam. Many of these are games that had already been released on the platform but, for one reason or another, had been delisted. However, many…
Read MoreI suppose it was inevitable that at some stage, some indie developer would look at Scrabble and think to themselves “Roguelike!” After all, that r-word seems to be perennially glued into the indie developer mindset these days. Despite my growing hesitancy to touch anything with said r-word in the feature…
Read MoreThere was a time when Capcom was the most experimental game publisher, by a long way. Those of us who had PS2s and GameCubes at the time will remember that alongside the likes of Resident Evil 4, Capcom developed highly experimental stuff like P.N.03 and published Killer7, which was the…
Read MoreThe first otome visual novel that I played – in fact, the first visual novel at all – was Hakuouki, back on the PlayStation 3, when visual novels on console were a rare treat indeed. These days, we’re inundated with the genre, but Idea Factory, the publisher behind Hakuouki, have…
Read MoreUnfortunately, a trip into the Nintendo Switch’s online store is a chore to wade through endless piles of trash to try and find the occasional good game. The store is so flooded with utter crap at $10 or less that most of us would surely be at the point where…
Read MoreAfter playing (and largely enjoying) the second Greedfall game in early access back when it launched, I left the game alone, waiting for its full release. Now it’s here, and Greedfall 2: The Dying World is a confident step ahead from the original. Given that the original was my favourite…
Read MoreThis is the first time I have played Super Mario Bros. Wonder, and I feel fortunate for that, as this has been an unmitigated delight to experience for the first time, especially now that it has the multiplayer stuff added into it. The result is a big package of Nintendo…
Read MoreGaming headsets are an incredibly broad spectrum, running from well over $1000 down to the rough cost of a trip to McDonalds. Given that we’re in a cost-of-living crisis and staring down the barrel of global conflicts brought on by resurgent fascism, it’s a safe bet that people are going…
Read MoreSatire is a difficult challenge for a game developer. On the one hand, the satire needs to criticise the subject. On the other hand, if the game feels too good to play, it is very easy to feel like a celebration of the subject instead. If you were to undermine…
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