The release of Virtue and a Sledgehammer, the latest from Selkie Harbour, Deconstructeam, and Devolver Digital, is right around the corner. We’re going to have a review of what is a pretty provocative and powerful entry into the “games as art” genre, and we certainly had some questions for the developers about it. For those who haven’t been following along:…
Every so often, a game gets released that gets all kinds of kudos, but when I sit down to play it, none of the “hype” makes sense to me. Mouse: P.I. For Hire is an example of that. This game makes no sense to me. Mouse: P.I. For Hire should…
Read MoreI almost forgot about Supermassive Games’ Dark Pictures Anthology. That’s not from a lack of quality – each title in the series to date has been very worthy – but it’s just that things move quickly in video games and the Dark Pictures titles don’t quite have the longevity behind…
Read MoreThere was a moment there where I thought that my issues with the big AAA-blockbuster space were with me. That I’d become jaded from having played far too many games, and seeing how the sausage gets made first-hand, and therefore I had lost perspective. Yet Pragmata then came and demonstrated…
Read MoreHeroes of Might and Magic is finally back, and I couldn’t be happier. This is one of my favourite franchises of all – I even have the entire, expanded board game adaptation of Heroes of Might and Magic 3 thanks to a very generous brother who bought the whole damn…
Read MoreFuck AI. Fuck it, fuck it, fuck it. Kazuma Kaneko’s Tsukuyomi is a good example of why game developers should never touch Gen AI. It’s an actual insult to the intelligence that Kazuma Kaneko would actually put his name to this and believe that people would just accept it. For…
Read MoreSquint hard enough, and the AYANEO Pocket AIR Mini x B.Duck Limited Edition looks like a Chocobo limited edition. That was a good enough reason for me to buy one. It’s actually my first AYANEO device, and I can certainly see the appeal of them, sitting in the growing pool…
Read MoreThe Two Point series has a lot to answer for. Yes, SEGA’s brand of casual business simulations is silly and charming, and it’s fun to see what whacky schools, hospitals and museums you can cobble together. But in their desperate effort to be feel-good fun times, the Two Point series…
Read More(Many thanks to Ray N. for letting me use his art of Pragmata’s Diana for this piece. It was too cute and funny not to share to balance out how miserable the material this article deals with is) Pragmata is a very good, intelligent, emotional and meaningful game. Unfortunately, you…
Read MoreDid you know that, while mazes are designed to confuse and confound you by messing with your sense of direction and location, there’s actually a very simple way to escape from any of them? Put your hand on the left side wall and don’t take it off. Eventually, you’re going…
Read MoreTradespeople have their power tools, and become very attached to the equipment that supports their livelihood. Athletes have their preferred racquet, shoe and clothing brand, for the comfort and competitive advantage the right gear can provide. As a writer, I am always on the lookout for a keyboard that is…
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