There are several grand ideas that Silicon Valley has championed as the holy grail of technology innovation. Self-aware AI and the ability to colonise space are two of the most well-known examples that tend to occupy the headlines. But another one is the idea of immortality, granted by being able to upload the intellect and soul – whatever you believe…
There are several grand ideas that Silicon Valley has championed as the holy grail of technology innovation. Self-aware AI and the ability to colonise space are two of the most well-known examples that tend to occupy the headlines. But another one is the idea of immortality, granted by being able…
Read MoreThe release of Virtue and a Sledgehammer, the latest from Selkie Harbour, Deconstructeam, and Devolver Digital, is right around the corner. We’re going to have a review of what is a pretty provocative and powerful entry into the “games as art” genre, and we certainly had some questions for the…
Read MoreHere’s the thing: I find that a lot of gaming-focused mice don’t put ergonomics particularly high on the list of priorities. That’s not to say they can’t be comfortable, but the focus is very clearly on the design and the features that will give the user a competitive edge. And…
Read MoreWell, fellow Final Fantasy fans, here’s our chance. For years now we’ve been begging Square Enix for a new 2D, pixel-based Final Fantasy. Final Fantasy Resonance isn’t Final Fantasy XVII, but after the success of the Octopath Traveler series and Dragon Quest remakes, it’s pretty clearly an effort by the…
Read MoreA persistent issue I have with video game adaptations of stories from other mediums is that the developers might latch on to the characters and setting of the base material, but almost inevitably the game lacks any understanding of the themes and depth of meaning that made the original work…
Read MoreFor some time, Konami has followed the trend with its Castlevania series, working with developers to apply other popular formulas to the whip-and-vampire action. And in a way that has been the case for decades. The entire reason we use the “Metroidvania” label is that, in that particular instance, Konami…
Read MoreTime really does fly. If you had asked me when Earth Defence Force 5 was released, I would have told you “a few years ago”. It was actually released eight years ago. Eight years! It’s a testament to the quality of the game that I still so keenly remember it,…
Read MoreViractal: Will You Trust Your Party? Has been kicking around in obscurity on Steam for some time. Thankfully, the developer/publisher, Steam, decided to dust it off for a second shot on console. I think it’ll have a better shot on Switch. Especially since the Square Enix Voice of Cards series…
Read MoreI got started with Koei Tecmo’s Musou (Warriors) series later than many of the other long-term fans. Samurai Warriors 3 on the Wii was my first title, and after putting hundreds of hours into that game, I went looking for other Warriors titles. My first Dynasty Warriors title was 6,…
Read MoreThe smartest decision they made in Silent Hill: Townfall was to have it play out in first person, something that the series doesn’t typically do. But a first-person perspective makes the horror more immediate, direct and, ultimately, intense. Townfall is downright visceral in its horror atmosphere trappings, which is just…
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