Review: Silent Hill f (Sony PlayStation 5)

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I would argue that Silent Hill f is the finest game in a series that has produced some classics, if not masterpieces. A big part of that comes down to it simply having a setting and protagonist that resonates better with me, of course, and it’s certainly no slight on…

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TGS 2025 Interview: Carrying the Somnium Torch: Kazuya Yamada on Making No Sleep for Kaname Date – From AI: THE SOMNIUM FILES

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The AI: THE SOMNIUM FILES series is inseparable from the creative identity of Kotaro Uchikoshi. Known beyond AI for the cult-classic Zero Escape trilogy, Uchikoshi is the sort of auteur whose style feels irreplaceable. Which makes No Sleep for Kaname Date, a spin-off produced largely without him, a fascinating experiment.…

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TGS 2025 interview: Reimagining Folklore: Akie Nakao on Acquire and Red Dunes Games’ Monster Eater

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The creative team at Acquire has always had a knack for blending traditional Japanese storytelling with experimental gameplay structures and, in recent years, a particular flair for 2D art. Its upcoming title, Monster Eater, being published by Red Dunes Games, continues that tradition. At its heart is a striking idea:…

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Review: Varlet (Nintendo Switch)

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Let’s get this out of the way up front: Varlet very badly wants to be Persona. It’s a game about dungeons that form out of people’s wayward “desires”, and those desires just happen to offer an opportunity for personal reflection while casting a broader analysis on society. It’s not a…

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