To start this review with something very personal: My father passed away last week. It’s been difficult, to put it mildly. The reason I bring it up is that Dad absolutely loved Ten-Pin Bowling. Had his own ball, ball bag (I had no idea they made bowling ball bags), shoes, the works. He competed in social leagues all over the…
You can always trust Devolver Digital to back interesting, quirky and different projects. One recent example of this is Minos, which is a dungeon-building roguelike from one of its own studios, Artificer. As a fan of Dungeons and Dungeon Keeper, my interest in this was immediately piqued, so we sat…
Read MoreLego Party is a Mario Party clone. Let’s not beat around the bush about that. It is what it is, and the development team at SMG isn’t for a second trying to claim otherwise. The problem is that Mario Party is a pretty challenging formula to get right, and… well,…
Read MoreThe AI: THE SOMNIUM FILES series is inseparable from the creative identity of Kotaro Uchikoshi. Known beyond AI for the cult-classic Zero Escape trilogy, Uchikoshi is the sort of auteur whose style feels irreplaceable. Which makes No Sleep for Kaname Date, a spin-off produced largely without him, a fascinating experiment.…
Read MoreThe creative team at Acquire has always had a knack for blending traditional Japanese storytelling with experimental gameplay structures and, in recent years, a particular flair for 2D art. Its upcoming title, Monster Eater, being published by Red Dunes Games, continues that tradition. At its heart is a striking idea:…
Read MoreI don’t really play all that many games at Tokyo Game Show. This is in part because I’ve got too much else to do, in meeting contacts and observing trends. But also it’s because the lineups for most of the interesting games tend to be so long, and I really…
Read MoreI’ll admit that I’m not the world’s biggest fan of mecha games. I appreciate their appeal, but spending hours tinkering around with mech builds simply isn’t something I’m overly fond of – I’ve never been a min-max statistician when it comes to my beloved JRPGs either. So I missed the…
Read MoreLet’s get this out of the way up front: Varlet very badly wants to be Persona. It’s a game about dungeons that form out of people’s wayward “desires”, and those desires just happen to offer an opportunity for personal reflection while casting a broader analysis on society. It’s not a…
Read MoreOf all the many golf properties out there, Everybody’s Golf has reliably been the best of them. It’s also a series that has gone through a fair few developers, starting with Camelot (which would go on to develop the Mario Golf series), then Japan Studio and Clap Hanz for many…
Read MoreThis month we discuss a massive wave of censorship that is affecting the entire games industry and even forcing us to re-write chunks of our own game, The Last Waltz. Then we go on to discuss older games – particularly JRPGs – and some of the mechanics that we’re glad…
Read MoreLast year, a humble Ukranian developer released Light de Deux, a sweet little romance visual novel about ballet dancers that I absolutely loved. The dance theme got to me, of course, but it was also well-written, well-drawn, and the characters inspired me so much I arranged with the developer to…
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