Octopath Traveler 0 isn’t really Octopath Traveler. It’s good. It’s even excellent, frequently and for long stretches of time. But it’s not Octopath Traveler for this very simple reason: Both the original Octopath Traveler and its sequel told the stories of eight (“Octo”) different people, who would eventually come together (“All roads that you travel on, if you will, lead…
The value of “pro” controllers is a little lost on me, as the only competitive game that I play is Magic the Gathering, which doesn’t need a controller at all, and most of the single player games I enjoy can be played with one or two buttons (and are often…
Read MoreMost 4X and empire-building strategy games are focused on building an empire up. Starting from humble roots and then carefully managing the economy, military, diplomacy and so on to become the most powerful nation of all. It’s a well-established formula, to the point that no one really questions it. Enter…
Read MoreI’m not usually one to get invested in Early Access games. I’d much rather just experience the finished product, when I can experience the full extent of the vision of the developers. However, Spiders’ GreedFall had a particularly powerful effect on me (I actually ended up buying it three times…
Read MoreReynatis’ single biggest flaw is that it tries too many things, and while each of its themes would in itself be worth exploring, piled into a heap together they create a narrative that often seems confused about what it is. Take for example the theme of fascism and resistance that…
Read MoreI was tempted to resist writing anything about the announcement of Ghost of Yōtei. It’s increasingly difficult to have a mature conversation about anything to do with video games without one pile-on or another happening, and I had more than enough of a pile-on from my review of Ghost of…
Read MoreThere are very few things that trigger my sense of nostalgia quite as powerfully as Worms: Armageddon. When this was released on the Nintendo 64 back in 1999, it instantly became one of THE rotation of multiplayer hits that dominated Friday, Saturday and Sunday nights at home with family and…
Read MoreThey really should have called this “The Legend of Link”, to keep up with the series syntax. That aside, Nintendo’s first significant effort to make their good princess (sorry, I never cared for Peach) a protagonist is an absolutely delightful experience, and shows that while Nintendo enjoyed massive success with…
Read MoreManufacturing third-party controllers must be a tough gig. It’s one of those things that the major console manufacturers – Sony, Microsoft and Nintendo – are hyper-competitive about because controllers impact heavily on how enjoyable their consoles are to use. Consequently, all three make excellent controllers, put them at reasonable prices…
Read MoreSo much of Neva, as well as its predecessor, Gris, comes down to Conrad Roset, the Creative Director of Nomada Studio, and the creative force behind both games. As a visual artist by trade, and one who has been exhibited in major galleries around the world, Roset’s games were always…
Read MoreA few years ago, Devolver Digital and Nomada Studio hit it big with Gris, which shifted several million units – rare for an indie game – and gathered up any number of awards and accolades. The success was for good reason, too. Gris is a hauntingly beautiful, powerful and evocative…
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