The release of Virtue and a Sledgehammer, the latest from Selkie Harbour, Deconstructeam, and Devolver Digital, is right around the corner. We’re going to have a review of what is a pretty provocative and powerful entry into the “games as art” genre, and we certainly had some questions for the developers about it. For those who haven’t been following along:…
COVID lockdowns broke us all a little bit (or, at least, those of us who endured actual lockdowns). Huddled in our little spaces while we waited for the government to assure us that the threat was passed and we could, again, go out and experience the world. At its core,…
Read MoreIf you’re on a certain social media platform owned by a ketamine-addicted fascist (and you know all know which one I’m talking about – ask yourself why we all know that), then you’ve probably seen a new phenomenon sweeping across the techbro accounts. One of that mob released a new…
Read MoreI remain very impressed with any developer that takes a swing at a Soulslike. In fact, post-Elden Ring, I’m possibly even more impressed by the gonads it takes to try and develop one. This is a genre that is so overwhelmingly dominated by one company’s creative vision, and any other…
Read MoreMy personal experience with prolific (VERY prolific) Japanese developer, Tamsoft, is mostly with its work with the action-based Hyperdimension brawlers, Senran Kagura, and the highly fanservicey stuff like Onechanbara and School Girl/Zombie Hunter. For the most part, these have been like pared-down Dynasty Warriors/Musou games. I wish Bleach Rebirth of…
Read MoreThere was a brief period of time where the tower defence genre was a big deal and just about everyone was trying to get on board with it, right through to the biggest publishers. It’s easy to understand why – the games are relatively easy to develop, and it’s relatively…
Read MoreI’ve actually had a couple of people ask about this, so I thought it was important to clarify: For the first time in many years, I – and DDNet – will not be reviewing the new Assassin’s Creed game. There are several reasons for that. One is certainly because Ubisoft…
Read MoreXenoblade Chronicles X was arguably the most ambitious game to land on the Nintendo Wii U (you could argue that Breath of the Wild was, but then most people see that as a Switch game and forget that there was a Wii U version as well… and all this is…
Read MoreHorror is such a difficult genre for artists to work with. People think it’s easy because they have memories of more-comedy-than-scary slashers and B-grade films, bad acting and all. There’s also the perception that it’s not a particularly subtle genre, and therefore must be quite easy to work with. But…
Read MoreBack in 2019, Koei Tecmo hit it big with Atelier Ryza, and the long-running series went from being one of the most beloved niche properties to being something that suddenly had upward mobility in sales and prominence. Not quite in the leagues of Final Fantasy, Tales, Dragon Quest or Persona,…
Read MoreSuikoden might not have quite the same profile as Final Fantasy or Dragon Quest, but this is a beloved cult JRPG franchise, stretching back to the original PlayStation. And I really do mean beloved. Many who have played it list Suikoden 2, in particular, list it as one of the…
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