Review by Ginny W. There are plenty of games that hark back to a simpler time, when RPGs were heavily text-based affairs and had reasonably light-hearted narratives to carry them along. In a way, Lionheart is one of those games that resides within the shell of a visual novel, and…
Read MoreReview by Matt S. I really wanted to love Egglia. So much of the game is actually quite admirable. It’s gorgeous and charming. But, despite being a premium-priced game, its stubborn adherence to mobile game conventions really lets it down. The whole point of pricing a mobile game as a…
Read MoreLast week Hellblade was released, and it absolutely blew us away with the way it treated mental illness, and various other themes within the game. We kick off this week’s podcast exploring just how that game impacted on us, and how incredibly different it is to almost anything else we’ve…
Read MorePreview by Ginny W. The word “sandbox” is starting to elicit a reaction from me that sits somewhere in the foul territory between an outbreak of hives and cold sweats. If there was ever a genre of game that was overdue for a drought, it’d be sandbox games. This isn’t…
Read MoreReview by Harvard L. We love games from Japan and the rest of Asia, of course; it’s what we do as our bread-and-butter at DDNet. But we also love films, and would love to see more people watching films from Asia, because far too often people miss classic moments in…
Read MoreReview by Moshe R. The first brain training game, 2006’s Dr Kawashima’s Brain Training for the Nintendo DS, set off a bit of a trend. The fad was based on the assumption, which was usually just hinted at but often claimed outright, that one could make oneself smarter by simply…
Read MoreNews by Lindsay M. and Trent P. Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite…
Read MoreReview by Matt S. It wasn’t so long ago that it would have been completely unthinkable to put a game like Sudden Strike 4 on console. The conventional wisdom was that there was no way a game controller could possibly do an adequate job with the RTS genre, particularly those…
Read MoreReview by Matt S. We love games from Japan and the rest of Asia, of course; it’s what we do as our bread-and-butter at DDNet. But we also love films, and would love to see more people watching films from Asia, because far too often people miss classic moments in…
Read MoreInterview by Matt S. Objects in Space is a remarkably ambitious game, and one that has been in development for some five years now. It’s a space trading game, with plenty of stealth mechanics, but most noteworthy of all is that it has been designed around a very unique control…
Read More