Hellblade, Unity, and rhythm games (Digitally Uploaded 2017, Episode #29)

2 mins read

Last week Hellblade was released, and it absolutely blew us away with the way it treated mental illness, and various other themes within the game. We kick off this week’s podcast exploring just how that game impacted on us, and how incredibly different it is to almost anything else we’ve played before.

Then we talk about game engines, briefly, and the nonsense reputation that Unity has at the moment. Too many people see the Unity logo and immediately assume that the game is poor quality, but that couldn’t be further from the truth.

Finally we chat about rhythm games; what we like in a good rhythm game, and why we like it. And wow do we like a bunch of different rhythm games.

As always thanks for listening in! Catch us on our social media accounts here:

Matt S: @digitallydownld
Harvard L: @harvardliu
Matt C: @MC_Odd

And if you liked any of the music this week, here’s the tracklist:

1925 – Hatsune Miku
The Copied City – NieR: Automata
Main Theme – Elder Scrolls 3: Morrowind
Leaving Earth – Mass Effect 3

The podcast is completely free, and there are a couple of ways that you can listen in:

1) Download the free Podbean application, and subscribe to the Digitally Uploaded podcast there (Just search “Digitally Uploaded”). Alternatively you can find us through our Feed RSS, here: http://digitallydownloaded.podbean.com/feed/

2) Simply head on over to the Digitally Uploaded mini-website and follow us there. You’ll be able to download episodes that way too to listen to them offline: http://digitallydownloaded.podbean.com/

3) Simply click on the player below to tune in as you browse DDNet!

4) We’re also on iTiunes podcast, so you can search for us under “Digitally Uploaded” there, too.

Enjoy, and as always, please do let us know if you’ve got any feedback or would like for us to discuss a particular topic on an upcoming show.

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

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