Idea Factory and its otome factory, Otomate, is at its best when working with stories based in history. Hakuouki, for example. Or the first Birushana, which was set in the Heian period of Japanese history and let you hang out with Benkei and other famous boys (made pretty) while the Genpei War raged around Japan. I believe this to be…
I’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreI have a preferred list of supernatural entities: ghosts, cryptids, aliens. Sometimes they get mashed together, as it happens with the Mothman; he is thought to be an alien creatures who either warns of or creates catastrophic events. Developer LCB Game Studio and publisher Chorus Worldwide have announced Mothmen 1966,…
Read More13 Sentinels: Aegis Rim did to me what all good science fiction does – it made me, just for a little bit, question my perception of reality. Vanillaware’s latest title deviates from its gorgeous 2D fantasy brawlers to deliver a visual-novel-RTS hybrid that’s heavily focused on character interaction. The strategy…
Read More… And no, it’s not Fate/Stay Night. In fact, I think at this point it is safe to say that Type-Moon is having a laugh at our expense. The first game launched a massive, money-spinning industry in its own right, and we still do not have an official localisation of…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreWow! It has been quite the process and drama getting this together. When a hard drive AND backup crashed and melted, no only did we miss our original January release date for A Week On The Water as we had intended… but we very nearly lost the entire game! I’ve…
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