Wow! It has been quite the process and drama getting this together. When a hard drive AND backup crashed and melted, no only did we miss our original January release date for A Week On The Water as we had intended… but we very nearly lost the entire game!
I’ve got great news. We’ve been able to restore it all now, and the game itself is about a month from release. Now, to help whet your appetites, we’ve released a demo for the game, which will allow you to play the first day of the in-game week.
Here are the details for you from the itch.io page:
Week On The Water is a light-hearted, flirty and sexy comedy with a warm beat and rhythm. Join Dee Dee, Nettie, Amelia and Lorin as they look forward to a week of pure relaxation, good food, and a luxury yacht all to themselves.
… But is all of that really as good as it sounds?
The Full Game… Coming Soon!
The full game will be released in a month or so (I’ll keep you all updated, of course). It will cost $15, and feature:
1) Over 100,000 words of fun & frivolity, with four characters, each with complete narrative arcs that play out over the whole game.
2) Ten puzzles and quiz questions – you’re going to want to be good at these, because they will determine the ending that you get!
10 gorgeous key art CGs and more than 15 backgrounds – enjoy everything from homages to films from the 80’s through to true tropical getaways.
3) 10-track OST – All-original music sets the chill mood and brings the parties to life.
4) Teach Me, Professor – As with all Dee Dee visual novels, there will be a collection of essays in the game as a bonus mode, that will explain some of the influences and themes within the game at greater depth.
There will also be a collectors edition, which will feature a digital soundtrack, digital art book (showing the game from concept right through to finished product), and six issues of the Dee Dee Zine. Together with the game that is priced at $30.
Let Us Know What You Think!
What you play in the demo is still subject to change – I’m still actively working on and refining the game, and we certainly want to hear your thoughts and experiences. Let us know which of the characters you connect to and if you spot any bugs, absolutely share them so that we can squash them for the full release.
Enjoy, and thank you for playing!