Review by Matt S. Going way, way back into the history of video game RPGs, the original goal of developers was to take the pen and paper experiences that so many people loved through the 70’s and 80’s (most notably through Dungeons & Dragons), and then give them the chance…
Read MoreReview by Matt S. Sword and Fairy 6 – known in its homeland of China as Chinese Paladin: Sword and Fairy, or The Legend of Sword and Fairy, is a hot mess on PlayStation 4. I don’t know how well it runs on PC, but on my PS4 Pro, it…
Read MoreNews by Matt S. One of the true veterans of the indie development space, Jeff Vogel and his development studio, Spiderweb Software, has been plugging away for decades now, creating ultra-low budget, fully-featured RPGs, such as Avernum and Avadon. Related reading: An interview with Vogel on DDNet, from way, way…
Read MoreReview by Matt S. Steampunk isn’t just an aesthetic. Or, at least, it shouldn’t be. Without the “punk” running through its theme and design, all “Steampunk” is, is an attempt to cynically cash in on a popular alternative culture and ideology, and far, far too many “Steampunk” games feel incredibly…
Read MoreReview by Harvard L. Dungeons and Aliens, developed by Kool2Play and published by Arts Alliance, purports to be a defence game. Which is accurate enough – you are defending yourself from an onslaught of alien invaders, using light strategy elements to succeed. Starting its original life as a phone game…
Read MoreReview by Matt S. Brazil is a future star of game development, of that I am absolutely certain. With games like Toren, Chroma Squad and Knights of Pen & Paper, the fledgling games industry there is demonstrating that its talent is both highly creative, and makes games that have a…
Read MoreNews by Matt S. All the way back in 2013, Path of Exile was released on PC. Developed by New Zealand-based (and now Tencent-owned) Grinding Gear Games, Path of Exile drew immediate attention for being one incredibly good “Diablo-clone”, and being very reasonable with its monetisation model. Basically, the game…
Read MoreReview by Matt S. Remember when just about every second mobile phone game was from the tower defence genre? There was a period where it was a little like the roguelike genre is today, with developers falling over themselves in excitement to announce that they’ve created a new tower defence…
Read MoreReview by Matt S. “Roguelikes” are dime a dozen these days. Any game that takes a procedural approach to the level design (i.e. the level is randomised) is proudly broadcast as a roguelike, and it’s easy to understand why; random levels means unlimited replay value, or something. If that’s not…
Read MoreReview by Matt S. Thea: The Awakening is one of the most impressive indie titles from recent years, and it has found an ideal platform on the Nintendo Switch. It’s a game that deftly moves between so many genres that it defies any attempt to pigeonhole it, but if you…
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