Review by Ginny W. There are plenty of games that hark back to a simpler time, when RPGs were heavily text-based affairs and had reasonably light-hearted narratives to carry them along. In a way, Lionheart is one of those games that resides within the shell of a visual novel, and…
Read MoreReview by Matt S. I really wanted to love Egglia. So much of the game is actually quite admirable. It’s gorgeous and charming. But, despite being a premium-priced game, its stubborn adherence to mobile game conventions really lets it down. The whole point of pricing a mobile game as a…
Read MoreReview by Moshe R. The first brain training game, 2006’s Dr Kawashima’s Brain Training for the Nintendo DS, set off a bit of a trend. The fad was based on the assumption, which was usually just hinted at but often claimed outright, that one could make oneself smarter by simply…
Read MoreReview by Matt S. It wasn’t so long ago that it would have been completely unthinkable to put a game like Sudden Strike 4 on console. The conventional wisdom was that there was no way a game controller could possibly do an adequate job with the RTS genre, particularly those…
Read MoreReview by Matt S. At the end of the Middle Ages, leprosy disappeared from the Western world. In the margins of the community, at the gates of cities, there stretched wastelands which sickness had ceased to haunt but had left sterile and long uninhabitable. – Michel Foucault, Madness and Civilization…
Read MoreReview by Brad L. Did I ever tell you about the time myself and my family went on a quest to face off against the Dark Lord Nicholas Cage, who stole the faces of everyone in the land? Did I tell you about the time I met up with the…
Read MoreReview by Matt S. Pata Pata Pata Pon Pon Pon Pata Pon Pata Pata Pata Pon Pon Pon Pata Pon I never thought, if there was a game that would wind up getting me divorced, that it would be Patapon. I figured that eventually the Hatsune Miku thing would catch…
Read MoreReview by Harvard L. I’ve been excited for Tacoma ever since its original promotional screens from years ago, but upon playing it I think this isn’t really a game to get excited about. It’s very much a Fullbright game – building upon the interactive spatial-exploration of Gone Home, Tacoma is…
Read MoreReview by Trent P. Dear reader, let me tell you about what it is like to be a creative or a passionate person towards an idea. Often the almost unreachable idea scars the pursuer until they can achieve the inspiration to craft the destination, a completed work of art or…
Read MoreReview by Harvard L. I honestly expected a much darker game from the title of Death Squared, but the newest arrival from Sydney indie developer, SMG Studios, brings puzzle gameplay backed with lots of laughter. It’s a simple puzzle game about getting squares to their end-states. It’s also wickedly difficult.…
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