I’m the kind of person who like games with strong characters. Thomas Was Alone stars, literally, coloured shapes. Plain geometric shapes; they have no faces and in fact barely any animation, and yet I struggle to think of characters that I have connected with more in any game I’ve ever…
Read MoreSomewhere along the line, Mirror of Fate lost me. I’m not quite sure exactly where that was, and I did manage to struggle on despite not really engaging with the experience, but there was definitely a point where this game went from being filled with potential to being a startlingly-simple…
Read MoreI’ll put this out there before I point out that I really do enjoy this game; a year from now (if not sooner), no one is going to remember Kung Fu Rabbit. This is a port of a mobile phone game that is being sold for three times the price…
Read MoreIt’s difficult to understand what Game Freak was trying to do with HarmoKnight. Here is a company best known for Pokemon (in fact, that is entirely what the company is about) producing a casual-play rhythm game. Was it just that Game Freak wanted to do something different to prove it…
Read MoreSly Cooper Thieves in Time was a little worrying as a project. Sly is one of the more interesting game industry personalities and there was no guarantee that a new developer (Sanzaru) would be able to recreate that character to the same beloved standard for the fans. A quick look…
Read MoreI’m going to come out and admit it from the outset; the only reason I’m reviewing Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is because I’m a sadist and I want to make you read the title as often as possible in a couple hundred words. Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is a completely…
Read MoreAt a glance, I had no idea what to make out of Rocketbirds: Hardboiled Chicken. From the very beginning the title oozes humour and sharp visuals, but I really had no idea what to expect from the game until I started to play it. What we have here is a…
Read MoreBefore the Castlevania games became non-linear RPG/ platformers, they were very simple, very straightforward platformers. Anyone whose experience with the franchise starts and stops at the more modern games might be a little surprised by just how primitive the early Castlevania games are, but that’s not to say they aren’t…
Read MoreIt’s not often that I find a platformer that I really get into. It’s simply not a genre that I get a kick from. So that in itself says a lot when I say I enjoyed Gunman Clive. It’s by no means the best example of the genre, but it…
Read MoreI like the idea behind Ratchet and Clank Q Force: a stocking-filler of a game that is built around some multiplayer fun, and priced appropriately. Unlike most games produced entirely to capitalise on Christmas, Q Force has the backing of a very popular mascot, and is anything but shovelware. The…
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