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Nnooo - Page 3

nnooo-looks-build-australian-games

August 19, 2013
Australia/Cubemen/Cubemen 2/Features/Indie/Nnooo/publishing

Nic Watt (left) Twitter has proven to be a great resource; both for finding news and for finding like-minded people. For Australian independent developer, Nnooo, Twitter also found it its first business opportunity as a publisher. “We hadn’t actually met Seon (Rozenblum, CEO of 3 Sprockets) before we had organised…

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small-and-independent-publishers-see

August 18, 2013
Cubemen/Indie/Nintendo/Nintendo Wii U/Nnooo/publisher/publishing/Pure Chess/Ripstone/Wii U

Phil Gaskell To hear the small and independent publishers talk about the Wii U, it does not matter that the console has only managed to shift a couple hundred thousand units in the last quarter; it’s still a big opportunity. In fact, it works to their benefit that the likes…

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Aussie indie developer, Nnooo, has become a publisher

August 7, 2013
Australia/Cubemen/Financial results/Nnooo/publishing

Well, this is a neat bit of news for the Australian game development industry; Australian indie developer, Nnooo, has just announced its first foray into third-party game publishing. The developer, behind such hits as escapeVektor and Spirit Hunters, is lending another Australian developer, 3 Sprockets, its Nintendo expertise to get…

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major-feature-independent-developers

August 1, 2013
At the Gates/Bertil Hörberg/Features/Gunman Clive/Indie/IP/John Passfield/Jon Shafer/kickstarter/Nic Watt/Nnooo/Paul Turbett

Being a startup or independent developer is a significant business challenge. Many of the experienced game developers in the industry are joining people just out of university to give the indie life a go as it does offer a great deal more creative control over the projects that they undertake,…

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Review: escapeVektor (3DS)

December 28, 2012
escapeVektor/Nintendo/Nintendo 3DS/Nnooo/PlayStation/PlayStation Vita/Retro/Reviews/Sony

Late last year, WiiWare was a nearly dead platform; a very unfortunate time for Aussie devlopers Nnooo to release escapeVeektor: Chapter 1 on the console. The fact we never saw Chapter 2 released there is telling of its limited success despite being an incredible game, I think. Thankfully, then, the…

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Review: Spirit Hunters Inc (3DS)

November 21, 2012
AR games/DSiWare/Nintendo/Nintendo 3DS/Nnooo/Reviews/Spirit Hunters

Typically with the games industry the finest games hit a platform at the very end of its lifespan. As developers are more comfortable with the platform’s strengths and limitations they’re able to optimise it to the finest degree to create the deepest and most rewarding experiences available on the platform.…

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Nnooo’s WiiWare hit, escapeVektor, coming to 3DS and Vita

February 23, 2012
escapeVektor: Chapter 1/Nnooo/PlayStation Vita

Nintendo’s poor old WiiWare didn’t have a spectacular year in 2011, but there was one genuine diamond in the rough: Nnooo’s escapeVektor. We reviewed it very favorably. And now, it’s coming to 3DS and PlayStation Vita. Yes, Nnooo, which aside from a brief daliance with the iPhone and iPad, has…

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Nnooo’s WiiWare hit, escapeVektor, coming to 3DS and Vita

February 23, 2012
escapeVektor: Chapter 1/Nnooo/PlayStation Vita

Nintendo’s poor old WiiWare didn’t have a spectacular year in 2011, but there was one genuine diamond in the rough: Nnooo’s escapeVektor. We reviewed it very favorably. And now, it’s coming to 3DS and PlayStation Vita. Yes, Nnooo, which aside from a brief daliance with the iPhone and iPad, has…

Read More

Review: escapeVektor: Chapter 1 (WiiWare)

October 4, 2011
escapeVektor: Chapter 1/Nnooo/Reviews/WiiWare

See, if Nintendo was serious about this whole digital download thing, it really should be giving Nnooo a whole lot of money and asking the small, Sydney-based indie outfit to make a lot of games. It did a great job with the original Pop on the Wii, and Pop+ Solo…

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Review: escapeVektor: Chapter 1 (WiiWare)

October 4, 2011
escapeVektor: Chapter 1/Nnooo/Reviews/WiiWare

See, if Nintendo was serious about this whole digital download thing, it really should be giving Nnooo a whole lot of money and asking the small, Sydney-based indie outfit to make a lot of games. It did a great job with the original Pop on the Wii, and Pop+ Solo…

Read More
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