On revolutionising the Dynasty Warriors series: Suzuki Akihiro on Dynasty Warriors 9

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Interview by Matt S. Ahead of me was a castle that needed capturing. A few battalions of my army’s soldiers were already trying to clamber up the walls using ladders, while leaders barked out orders and a battering ram made its way slowly to the castle gate. Rather than participate…

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The Fast Five with Saf Davidson: Embracing gaming’s unique capacity for storytelling

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Interview by Matt C.Saf Davidson spins a lot of plates. She’s a writer and narrative designer with a wide portfolio that covers game writing, reviews, prose, and criticism. She’s also the chair of the New Zealand chapter of the Independent Game Development Association (IGDA), a regular podcaster, and often appears…

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tgs-2017-catching-up-with-gust-at-tokyo

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Interview by Matt S. Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the first Atelier game in which there are dual protagonists of the same gender. We’ve had plenty of Atelier games with a single female lead, and the occasional Atelier with a male and female working…

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The fast five with Albey Amakiir: One of the Aussies doing great things with mobile games

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Interview by Harvard L. UfoTofU is a game with every characteristic of a smartphone puzzle gem. You might be fooled into thinking it’s a bejewelled clone, but it’s about finding palindromic patterns, and spotting these elusive repeating patterns is both perplexing and addictive. It’s at first reminiscent of 2048 –…

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The fast five with Neil Rennison: The Tin Man that got us nostalgic for classic game books

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Interview by Matt S. Neil Rennison has been a significant presence in the Australian game development scene for some years now. He, and his development brand, Tin Man Games, quickly built a reputation for producing excellent classical game books for mobile devices. More recently, the ambition of the studio has…

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