Feature by Matt S. Horror is a product of culture. How that manifests might be different from one example of the genre to the next, however. It might be because the work is tapping into deep seated fears that are a combination of biological responses to perceived threats – the…
Read MoreInterview by Matt S. How’s this for unexpected; when digital download platforms, such as the PlayStation Network, Steam, and Nintendo’s eShop, started to really take off and become a common way for people to play games, the writing seemed to be on the wall for the physical games media. The…
Read MoreInterview by Harvard L. In Nude Maker’s latest game, NightCry, audiences are thrust into the clutches of a demonic scissor-wielding murderer. As a spiritual successor to the long running Clock Tower series, NightCry inhabits a unique place in the horror gaming canon as both a third person game and one…
Read MoreInterview by Matt S. I’m about 100 turns in when I realise something is going very wrong with my little galactic empire. My rate of production was slowing down. I was spending a lot of my time chasing space pirates around, and they were taking advantage of my disorganisation and…
Read MoreFeature by Matt S. (premium article) If you were to think of Square Enix’s classic JRPG franchises, you’re likely going to think of Dragon Quest and Final Fantasy. If you cast your thoughts beyond the JRPG genre, you’re probably going to think of the likes of Tomb Raider and Deus…
Read MoreInterview by Matt C. Sheffield band, 65daysofstatic, is responsible for the music within Hello Games’ upcoming No Man’s Sky, but listening to their 2004 debut, The Fall of Math, an exploratory space opera is the furthest thing from my mind. There’s a strange blend of raw, industrial noise and beautiful…
Read MoreInterview by Matt S. I honestly can’t imagine a more difficult topic to approach through a video game than one of the most dramatic, important, and political events that has happened in modern history; the Islamic Revolution of 1979 that took place in Iran. Related reading: Another interview about Iran,…
Read MoreInterview by Matt S. Recently, Ubisoft announced that it was building its first development studio in the Philippines. With a team already established in Singapore, the global publisher already had a presence in South-East Asia, but for the Philippines this has represented a massive opportunity for the development of its…
Read MoreInterview by Matt S. Neil Rennison is a local Aussie developer that we’ve spoken to a few times in the past, and that’s because he’s also one of the most prolific of all. If you look up his company, Tin Man Games, on the Apple App Store, for example, you’ll…
Read MoreInterview by Hamza A. One of the true cult classics in the horror genre is Pathologic, a game about surviving in a plague-ridden, quarantined town, by Russian developer, Ice-Pick Lodge. Though the original game back in 2005 was something of a cult hit, rather than a best-selling masterpiece, the game…
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