why-tomb-raider-is-most-effective

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Jump scares are easy. True horror is hard. The games industry has struggled to create true horror games. Part of the issue has been technical – genuine horror relies on players being able to relate to what’s going on, and blocky or pixelated representations of people are difficult to relate…

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Multiplayer is killing the horror genre

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Some interesting behind-the-scenes news regarding the development of ZombiU emerged recently. According to a story on VG24/7, co-operative play had initially been planned for the Wii U’s breakaway third party exclusive. In the story ZombiU producer, Guillaume Brunier, said “we did [consider co-op play], but we ruled it out quickly…

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