Here’s the thing: I find that a lot of gaming-focused mice don’t put ergonomics particularly high on the list of priorities. That’s not to say they can’t be comfortable, but the focus is very clearly on the design and the features that will give the user a competitive edge. And that makes sense, but it’s a lot of money for…
It’s the spooky time of year again, and of course all the developers and publishers have been rushing out their horror games. There’s some good ones, too, and this month we chat a bit about what makes a good horror game in our view. We also talk about all the…
Read MoreToday is a very exciting day for me, personally! I am thrilled to formally announce The Last Waltz, with a 2025 release. Most of you that follow the site probably already know about the game as I’ve been talking about it pretty openly, but today is the formal, public announcement…
Read MoreThe value of “pro” controllers is a little lost on me, as the only competitive game that I play is Magic the Gathering, which doesn’t need a controller at all, and most of the single player games I enjoy can be played with one or two buttons (and are often…
Read MoreMost 4X and empire-building strategy games are focused on building an empire up. Starting from humble roots and then carefully managing the economy, military, diplomacy and so on to become the most powerful nation of all. It’s a well-established formula, to the point that no one really questions it. Enter…
Read MoreI’m not usually one to get invested in Early Access games. I’d much rather just experience the finished product, when I can experience the full extent of the vision of the developers. However, Spiders’ GreedFall had a particularly powerful effect on me (I actually ended up buying it three times…
Read MoreReynatis’ single biggest flaw is that it tries too many things, and while each of its themes would in itself be worth exploring, piled into a heap together they create a narrative that often seems confused about what it is. Take for example the theme of fascism and resistance that…
Read MoreI was tempted to resist writing anything about the announcement of Ghost of Yōtei. It’s increasingly difficult to have a mature conversation about anything to do with video games without one pile-on or another happening, and I had more than enough of a pile-on from my review of Ghost of…
Read MoreThere are very few things that trigger my sense of nostalgia quite as powerfully as Worms: Armageddon. When this was released on the Nintendo 64 back in 1999, it instantly became one of THE rotation of multiplayer hits that dominated Friday, Saturday and Sunday nights at home with family and…
Read MoreThey really should have called this “The Legend of Link”, to keep up with the series syntax. That aside, Nintendo’s first significant effort to make their good princess (sorry, I never cared for Peach) a protagonist is an absolutely delightful experience, and shows that while Nintendo enjoyed massive success with…
Read MoreManufacturing third-party controllers must be a tough gig. It’s one of those things that the major console manufacturers – Sony, Microsoft and Nintendo – are hyper-competitive about because controllers impact heavily on how enjoyable their consoles are to use. Consequently, all three make excellent controllers, put them at reasonable prices…
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