Preview: Inscryption (PC)

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Preview by Harvard L. I’m surprised that more developers don’t take a systemic approach to horror – we get lots of games that lean away from game mechanics and skill-based interactions, but there’s a richness to be explored within the language of game systems too. Having played Shephy, I’m all…

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The catch-up coffee: Monday, September 27, 2021

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 News by Lindsay M.Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)! Here’s…

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Review: Death Stranding Director’s Cut (Sony PlayStation 5)

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Review by Matt S. I find the framing of the PlayStation 5 extended edition of Death Stranding intolerable. The concept of a “Director’s Cut” comes from cinema, and it represents the uncompressed creative vision of the director. Oftentimes a film has studio and producer meddling that results in a cinematic…

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It’s okay for games to be bad

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Video by Matt S. This is a bit of a think-piece video. Basically, the prevailing idea is that video games can’t be bad. They’re products, and if a game doesn’t turn out the way fans want it to, then the developer should be obliged to “fix” it somehow. The thing…

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The catch-up coffee: Thursday, September 23, 2021

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News by Lindsay M.Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)! SWERY’s…

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