Octopath Traveler 0 isn’t really Octopath Traveler. It’s good. It’s even excellent, frequently and for long stretches of time. But it’s not Octopath Traveler for this very simple reason: Both the original Octopath Traveler and its sequel told the stories of eight (“Octo”) different people, who would eventually come together (“All roads that you travel on, if you will, lead…
I just want to start this review by saying that I love Tiara, the blue-haired secondary protagonist from the Fairy Fencer series (it’s a series now that there are two games). Like, I really, really, love Tiara. As far as anime female design goes, she’s my third favourite character ever,…
Read MoreMugen Souls is a game that is all about larger-than-life excess. The action is over the top. The narrative and characters are ridiculous and, despite being chibi in visual design, larger-than-life in personality. This is not a game interested in subtlety or nuance. It’s brash and in your face from…
Read MoreTrinity Trigger set out to capture nostalgia for 90s JRPGs. That is precisely what the game delivers. Were it not for the fact that the game looks modern, I myself would have thought I was playing a long-lost classic from the era. It is an action JRPG, where you control…
Read MoreHave you ever felt like a game was made for you? Something that so perfectly matches your favourite aesthetics, gameplay style, narrative and theme that it’s like the developers pulled it directly from your inner core? Labyrinth of Zengetsu is that game for me. Related reading: For another example of…
Read MoreI really wonder if there will ever be a time when I don’t leap at a re-release, remaster or remake of any of the first six Final Fantasy games. I already have all of these pixel remasters on my PC, and yet here I am playing them again on the…
Read MoreOnce on the DDNet podcast, we got to talking about “canon” games – ones that many people would consider to have historical or aesthetic significance. These are games that are worth going back to, even after technological increments have iterated and refined their design. For the JRPG genre, we immediately…
Read MoreI worry that the wonderful folk at the developer, Gust, have lost their creative thrust with Atelier. That’s not to say Atelier Ryza 3 here is by any means a poor game, because it is lovely and comforting, but the last five Atelier titles have been a nostalgic return to…
Read MoreThe difference between a very fine game, and an inferior, derivative pastiche can at times be very slim. Mato Anomalies is an excellent example of just how fine this line can be. Clearly inspired by Persona, and a novel attempt and bringing a kind of neon-noir approach to the genre,…
Read MoreThere is a problem when you make something subversive: how do you back it up with a sequel? If the sequel is too familiar and follows in the footsteps of its predecessor, it is no longer subversive by definition. It has lost its creative identity. This is unfortunately the case…
Read MoreKoei Tecmo is no stranger to the classic Chinese novel, Romance of the Three Kingdoms. The entire Dynasty Warriors series is, of course, based on that classic text. In many ways, it’s what makes Wo Long: Fallen Dynasty such a captivating game, because it’s such a different creative take on…
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