Yakuza 0 is in so many ways the finest game in a very fine series. The development team took full advantage of it as a prequel to not only tell the story of where series protagonist, Kiryu, and favourite frenemy/rival, Goro, got their start, but also capture a unique moment of Japanese history in the 80s. The 1980s in Japan…
Have you ever felt like a game was made for you? Something that so perfectly matches your favourite aesthetics, gameplay style, narrative and theme that it’s like the developers pulled it directly from your inner core? Labyrinth of Zengetsu is that game for me. Related reading: For another example of…
Read MoreI really wonder if there will ever be a time when I don’t leap at a re-release, remaster or remake of any of the first six Final Fantasy games. I already have all of these pixel remasters on my PC, and yet here I am playing them again on the…
Read MoreOnce on the DDNet podcast, we got to talking about “canon” games – ones that many people would consider to have historical or aesthetic significance. These are games that are worth going back to, even after technological increments have iterated and refined their design. For the JRPG genre, we immediately…
Read MoreI worry that the wonderful folk at the developer, Gust, have lost their creative thrust with Atelier. That’s not to say Atelier Ryza 3 here is by any means a poor game, because it is lovely and comforting, but the last five Atelier titles have been a nostalgic return to…
Read MoreThe difference between a very fine game, and an inferior, derivative pastiche can at times be very slim. Mato Anomalies is an excellent example of just how fine this line can be. Clearly inspired by Persona, and a novel attempt and bringing a kind of neon-noir approach to the genre,…
Read MoreThere is a problem when you make something subversive: how do you back it up with a sequel? If the sequel is too familiar and follows in the footsteps of its predecessor, it is no longer subversive by definition. It has lost its creative identity. This is unfortunately the case…
Read MoreKoei Tecmo is no stranger to the classic Chinese novel, Romance of the Three Kingdoms. The entire Dynasty Warriors series is, of course, based on that classic text. In many ways, it’s what makes Wo Long: Fallen Dynasty such a captivating game, because it’s such a different creative take on…
Read MoreGosh Ryza’s gorgeous. Atelier Ryza 3: Alchemist of the End & the Secret Key, the game, I mean. Not the character (but yeah, also her). The third and final chapter of Ryza’s story is almost upon us, and I’ve had the opportunity to sit down with the opening chapter or…
Read MoreOdencat isn’t exactly a household name, but this Japanese studio, behind the likes of Fishing Paradiso and Bear’s Restaurant, has been steadily building up a reputation for interesting ideas, executed well. The team’s next game is called Meg’s Monster, and it’s got a lot of promise. The game’s concept is…
Read More“It’s more of the same!” You just know that this is going to be the main comment (and complaint) about Octopath Traveler II. “It’s too much like the first.” Except it’s not. Of course it’s not. Octopath Traveler was a narrative-driven game that focused on the stories of eight distinct…
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