You can always trust Devolver Digital to back interesting, quirky and different projects. One recent example of this is Minos, which is a dungeon-building roguelike from one of its own studios, Artificer. As a fan of Dungeons and Dungeon Keeper, my interest in this was immediately piqued, so we sat down with Kacper Szymczak, the CEO/Creative Director at Artificer to…
You can always trust Devolver Digital to back interesting, quirky and different projects. One recent example of this is Minos, which is a dungeon-building roguelike from one of its own studios, Artificer. As a fan of Dungeons and Dungeon Keeper, my interest in this was immediately piqued, so we sat…
Read MoreThe AI: THE SOMNIUM FILES series is inseparable from the creative identity of Kotaro Uchikoshi. Known beyond AI for the cult-classic Zero Escape trilogy, Uchikoshi is the sort of auteur whose style feels irreplaceable. Which makes No Sleep for Kaname Date, a spin-off produced largely without him, a fascinating experiment.…
Read MoreThe creative team at Acquire has always had a knack for blending traditional Japanese storytelling with experimental gameplay structures and, in recent years, a particular flair for 2D art. Its upcoming title, Monster Eater, being published by Red Dunes Games, continues that tradition. At its heart is a striking idea:…
Read MoreEarlier this year Square Enix released a remaster of SaGa Frontier 2 (read our review here). It is one of the better entries in that marvellous B-side JRPG properties that the publisher owns, and the remaster more than did the game justice. Indeed it’s such a lovely, artful game that…
Read MoreIt’s not every day that you get to interview one of your heroes, but that was certainly the case when I got to run a quick Q & A with Hironobu Sakaguchi. For those that don’t recognise the name, Sakaguchi is the one who gave us many of the early…
Read MoreThe remake of Romance of the Three Kingdoms VIII is now out in the wild, and it is a very good game. It’s excellent for newcomers while also offering something for the series faithful, all wrapped up in some truly gorgeous art. We were able to send some questions over…
Read MoreMost 4X and empire-building strategy games are focused on building an empire up. Starting from humble roots and then carefully managing the economy, military, diplomacy and so on to become the most powerful nation of all. It’s a well-established formula, to the point that no one really questions it. Enter…
Read MoreSo much of Neva, as well as its predecessor, Gris, comes down to Conrad Roset, the Creative Director of Nomada Studio, and the creative force behind both games. As a visual artist by trade, and one who has been exhibited in major galleries around the world, Roset’s games were always…
Read MoreVoyeurism, exploitation, and a dash of bubblegum: An interview with the developer of The Crush House
“It’s time to start taking reality TV more seriously,” a headline in Columbia University’s magazine proclaimed. It’s true, too. As the article goes on to note: “Studies reveal that more people in the US are watching reality TV than not, and nearly half of all TV series are unscripted. Media…
Read MoreWell, that didn’t take long. Just 48 hours after launching a Kickstarter that was hoping to raise $85,000, the developers of upcoming horror game, Macabre, blasted right through that initial ceiling. In fact, it’s already exceeded $100,000 – $104,000 at time of writing. There’s still 37 days to go for…
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