Don’t Stop, Girlypop! is a fast-paced arena movement shooter developed by Aussie indie studio Funny Fintan Softworks. Today, the developer, alongside publisher Kwalee, announced that the game will launch for PC in late January 2026. The brand new release date trailer showcases the game’s fast-paced combat, vibrant arenas, unique movement mechanics, and customization items.…
There are so many games based on the classic Chinese novel, Journey to the West, that it’s almost impossible to count them. That’s not a complaint, of course, because it is a book that lends itself to video games nicely, and Journey to the West is perhaps the most global…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreWandering Sword blends HD-2D-style RPG blended with the aesthetics and style of Wuxia martial arts, and that is a most incredible concept for a game. You won’t need to wait long to see how it’s turning out, either, as there will be a demo available via Steam from February 6.…
Read MoreI’ve had my eye on Tchia since the Wholesome Snack last December. I say I have my eye on things a lot, but I keep tabs on an awful lot of games and it’s very true. I said then that Tchia is something special, and everything I’ve seen since then…
Read MoreSpiderweb Software is one of the all-time great names in independent development. It has had a 30-year history, focused entirely on making classical isometric RPGs for a fanbase that has been ravenous and supportive of its work. Now it’s looking to remake one of its all-time great titles, and is…
Read MoreI lingered round them, under that benign sky: watched the moths fluttering among the heath and harebells, listened to the soft wind breathing through the grass, and wondered how any one could ever imagine unquiet slumbers for the sleepers in that quiet earth. When you think of England’s iconic moors,…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MorePlease, Touch the Artwork is one of the more creative games I’ve seen in quite some time. It first launched for PC and mobile devices, with Matt featuring it in one of his interesting games collections. I wrote about it being featured in a Guerrilla Collective showcase just prior to…
Read MoreI’m a big fan of itch.io for the freedom and open platform that it allows for developers to be creative, experimental, and directly canvas the audience for feedback for games that are not yet ready for primetime on Steam and its ilk. In addition, itch.io allows you to be transgressive,…
Read MoreIf Lone Ruin had been released three years ago, it would have been noteworthy. If it had been released a decade ago, it would have been celebrated. The game itself is an excellent example of taut, intense mechanics, a well-designed (and challenging) difficulty curve, and moody aesthetics. Unfortunately, it’s a…
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