Article by Matt S. I love Armello. It’s one of those rare few games that I’m still playing years after first picking it up, and it’s just so good that I can’t see myself getting sick of it anytime soon (or ever). It’s a digital board game that offers a…
Read MoreReview by Harvard L. The Escapists 2 depicts a utilitarian paradise. Developed by Mouldy Toof Studios and published by Team17, it’s a prison escape simulation where everything has a purpose, and in most cases that purpose is escaping prison. It’s possible to break out of every high security locales by…
Read MoreReview by Matt S. I can’t think of a “Mario” game that I had less interest in than the idea of a Mario and Rabbids crossover when it was first rumoured, then confirmed without any further concrete information. On title and premise alone I was instantly turned off it. I…
Read MoreReview by Matt S. It wasn’t so long ago that it would have been completely unthinkable to put a game like Sudden Strike 4 on console. The conventional wisdom was that there was no way a game controller could possibly do an adequate job with the RTS genre, particularly those…
Read MoreReview by Matt S. Pata Pata Pata Pon Pon Pon Pata Pon Pata Pata Pata Pon Pon Pon Pata Pon I never thought, if there was a game that would wind up getting me divorced, that it would be Patapon. I figured that eventually the Hatsune Miku thing would catch…
Read MoreReview by Ginny W. There’s fewer franchises more well-known or more instantly recognisable than Pikmin, and for good reason – it’s carved out and attracted a niche fanbase for its cute-creepy aesthetics and its fast-moving strategy gameplay, and while we haven’t seen a full title since 2013, there was little…
Read MoreReview by Matt S. Zen Studios might be best known for its (incredible) pinball titles, but simmering under the surface it has CastleStorm, a crazy mix of Angry Birds, tower defence, and strategy game. It’s available on so many platforms now I wasn’t sure I really wanted to play it…
Read MorePreview by Ginny W. I’ve got a bit of a bone to pick with the phrase “rogue-like” and its use in modern gaming vernacular, and I always treat a game with a reasonable dose of skepticism when it self-promotes as such. Before anyone gets outraged, this isn’t a criticism of…
Read MoreRetro reflections by Matt S. Strategy games tend to age horribly. It’s not so much the visual side of things – because let’s fact it, strategy games have very rarely been leading visual experiences anyway. No, what makes the strategy genre one that ages horribly is a game’s ability to…
Read MoreReview by Matt S. Thea: The Awakening looks like it should be an indie take on Civilization. It’s got the same hexagonal map design, and you’re looking down on villages and units of characters from an omnipresent point of view that looks every bit the Civilization clone. That in itself…
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