Review: Gnomes (PC)

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There was a brief period of time where the tower defence genre was a big deal and just about everyone was trying to get on board with it, right through to the biggest publishers. It’s easy to understand why – the games are relatively easy to develop, and it’s relatively…

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Review: Civilization VII (PC)

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Civilization VII is disappointing. To be clear, this doesn’t mean it’s not well-made, and I’ve enjoyed it enough, but it represents the most radical change for the series in perhaps its entire history, and as someone who has spent more than 1,000 hours in Civilization VI, not all of these…

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The key art for Crown Wars on PC

Review: Crown Wars: The Black Prince (PC)

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Here’s a note for all developers out there: If you’re going to locate your game in a period of history or legend, and especially if it’s one where there isn’t an abundance of choices, then make sure that you actually do something about that period of history or legend. Earlier…

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Headquarters: World War 2 screenshot

Review: Headquarters: World War 2 (PC)

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World War 2 continues to be one of the most in-demand theatres of war for strategy and/or tactical games. That makes sense for many reasons: The battles themselves and the tactics that were on display lend themselves to video game mechanics in ways that other wars at around the same…

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