Review by Harvard L. Shio is perhaps the most fatalistic entry in the well-populated subgenre of punishingly difficult platformers. It’s a game which isn’t interested in celebrating the player’s achievement or relishing in the player’s chagrin. Instead, it propagates a quiet melancholy aesthetic in its design – dwelling upon the…
Read MoreReview by Harvard L. Yoku’s Island Express is a game which I could describe as “peak Metroidvania”, or maybe even “aggressively Metroidvania”. I feel a bit guilty making that joke since two-man team Villa Gorilla are developers with a lot of heart, and after a 5-year development cycle for Yoku…
Read MoreReview by Brad L. The second Legacy Collection contains Mega Man games 7 to 10. Of course, this is two less games than the first collection. However, the games were released on later hardware and contained more elements than the original six so there is still plenty to do in…
Read MoreReview by Brad L. Capcom have, in the past, seemingly ignored the rabid Mega Man fanbase, new releases, becoming stingy with the new games, cancelled others, and a reluctance to showcase the mascot in anything outside of minor nods to the games in other series. Recently though, we have seen…
Read MoreReview by Matt S. Birthdays The Beginning was a delightful game for a number of reasons. Firstly, it had incredibly gorgeous art, with each of the game’s creatures being based on clay sculptures by one of Japan’s masters of the form. Secondly, it was so remarkably well intentioned; the game’s…
Read MoreReview by Trent P. Having released on the Nintendo 3DS eShop and mobile platforms, the Fairune series didn’t exactly wow players the first time around. In his review of the original, Matt criticised the simplistic linear experience, and we didn’t even look at the second. But the second is worthwhile,…
Read MoreReview by Matt S. Dark Souls: Remastered really, really needed to release at the same time on the Nintendo Switch. That’s where the novelty of the re-release was: for the first time we were going to be able to play Dark Souls on a handheld. That was a really exciting…
Read MoreReview by Ginny W. There’s a certain appeal to brutality from both an aesthetic and a mechanical perspective. Unforgiving yet pristine landscapes feature heavily in video games, like I Am Setsuna and Horizon: Zero Dawn. It’s not solely because of their deadly beauty. It’s more likely because of the psychological…
Read MoreReview by Matt S. Of course SEGA Genesis Classics is superb value. You’re talking about a lineup of 50 games here (the full range of games is here), ranging from the brilliance of Sonic (back when Sonic was actually worth playing) through to classic fighting brawler action in Golden Axe,…
Read MoreReview by Matt S. Disco Dodgeball is one groovy little game. You play as a robot that can pick up groovy mirror ball-like objects and hurl them at opponents. A single hit and the opponent is toasted, but it’s also possible to time a catch an opponent’s throw mid-air, which…
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