When Grow Home was announced, the developers told us that it was drawing inspiration from Wall-E and The Hitchhikers Guide to the Galaxy. Having played it now, I would suggest the official line throw in a third inspiration; Jack and the Beanstalk. Originally an internal Ubisoft project designed to test…
Read MoreWe can probably thank God of War for the popularity behind the whole “let’s make angry Greeks and Gods from ancient times fight each other” deal. Perhaps the 300 film helped out a little. Regardless, it seems to be a permanent sub-genre of its own now, with games like Warriors:…
Read MoreWayForward’s Shantae has been for many years a hidden gem for people to uncover. The original on the Game Boy Color was a title that ended up with limited distribution, and then the sequel was a release on the DSiWare platform (hardly a huge success) and then ported to iOS…
Read MoreReview by Matt S. The original Gunman Clive was a perfectly workable old-school platformer. It was ultimately a throwaway game, with very limited replay value beyond perfect runs and speed runs for the diehards, but it was a challenging, clean game that played to its strengths without any pretensions on…
Read MoreNews by Matt S. The name is unpronounceable, but don’t let that put you off hotL#NiQ: The Firefly Diary, because this PlayStation Vita exclusive is looking breathtaking. The story of Mion, a young girl with no idea of her identity and on a quest for understanding with the assistance of…
Read MoreReview by Pierre-Yves L. Designed by a team of animators with experience at the almighty Pixar, Flyhunter is the story of Zak, a janitor on a spaceship, that gets himself in a heap of trouble; he gets bored and accidentally releases the spaceship’s valuable cargo… and its captain. Someone should…
Read MoreReview by Sam M. It’s surprising to see a little indie game take on the big challenge of addressing the damsel in distress trope that has been a large point of discussion in video game culture lately. But when it’s done this well it’s hardly a complaint that Dokuro’s developers…
Read MoreReview by Shaan J. If there’s one thing I’ve lamented about the Xbox One to date, it’s that Microsoft has really dropped the ball when it comes to small, downloadable titles. Looking back on my years with the Xbox 360, a good portion of my play time was dedicated to…
Read MoreReview by Nick H. I admit I had my concerns when I saw that LittleBigPlanet 3 was being developed by a different team, Sumo Digital. There was a charm to the prior games that belied its surprisingly deep platforming mechanics and design options. I am happy to say that LittleBigPlanet…
Read MoreReview by Matt S. I am completely convinced it is more difficult to make a game for children than any other genre. Because simply making a simple, watered down version of whatever existing genre the developers have decided to appropriate won’t work. Children are not stupid, they understand and demand…
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