Review by Ginny W. The Internet has a soft spot for cats of all kinds. Throw a rock in a subreddit and you’re bound to hit at least five pictures of some kind of feline creature (though you may want to refrain from doing that in /r/rule34) – that’s how…
Read MorePreview by Ginny W. I’ve got a bit of a bone to pick with the phrase “rogue-like” and its use in modern gaming vernacular, and I always treat a game with a reasonable dose of skepticism when it self-promotes as such. Before anyone gets outraged, this isn’t a criticism of…
Read MorePreview by Ginny W. While Notch may have suffered a bit of a publicity blowout after being an idiot on the Internet, his progeny, Minecraft, remains ever popular. Part of that may be that no other building simulator looks as child-friendly at Minecraft, but it’s far more likely that he…
Read MoreReview by Harvard L. When you think of 18th Century Scotland, the mind naturally conjures up images of blue faced warriors clamouring for freedom charging across rugged highlands. Inverness Nights, developed by New Zealand indie outfit Kitsubasa, aims for a more subdued view of the era. It’s a gripping visual…
Read MoreReview by Jim S. Get Even is an odd game to describe. It’s first person and there is shooting but it doesn’t really fit the FPS genre. The game is more about the narrative and is unlike anything I have ever played before. Thankfully, it’s not just different, it’s also…
Read MoreReview by Matt C. Thanks to publishers like Degica, Steam is quickly becoming a bastion of classic bullet hell shoot ‘em ups, and this a wonderful thing. It’s a niche genre, but also one with a long and storied history spanning many different consoles and generations. Having as much of…
Read MoreNews by Lindsay M., Matt C., and Matt S. Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and…
Read MoreReview by Matt C. If you want your game to stand out, adding cats is a good way to go about it. Sure, cat games are fast approaching a level of saturation to rival zombies, but we’re not there yet – and a screenshot with a cute cat in it…
Read MoreReview by Ginny W. Contrary to the associations that the name may bring to mind, Mages of Mystralia wasn’t gestated by a studio nestled somewhere in Sydney. The minds behind Mystralia are actually based in Montreal, and the studio itself – Borealys Games – is a small but enthusiastic indie…
Read MoreReview by Matt C. Empathy: Path of Whispers wears its inspirations on its sleeve. It draws heavily on games like Dear Esther and Gone Home in terms of presentation, atmosphere, and approach to storytelling, and – as the title suggests – is similarly interested in emotional, personal tales about people.…
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