Review by Matt S. Deep breath here, because what I’m about to say is going to get me in a lot of trouble with a certain category of people. It happens every time a Nintendo game trends high and sells a lot of copies; if you say anything other than…
Read MoreReview by Matt S. The long-forgotten and neglected Doom 64. The odd sheep in the family. The game that was basically dead on arrival on its initial release, because the Nintendo 64 was doing some fascinating things with the shooter genre even as Doom remained steadfastly traditional. It’s good that…
Read MoreReview by Matt S. It has to be a tough life to be a street cat. Scavenging around for rubbish and often only able to eat by the good graces of humanity – the same species whose behaviour is the underlying cause of why most street cats are out there…
Read MoreReview by Matt S. I previously reviewed Talisman when it released on PlayStation 4, and so I’m going to re-publish much of that review below, as it comes from the same developer, and is functionally the same game on Nintendo Switch. There’s even the massively expansive (and expensive) approach to…
Read MoreReview by Matt S. SeaBed is a rather precious thing; it might look amateurish in its aesthetics, and even by visual novel standards it lacks interactivity, but it’s also a remarkable bit of storytelling, and one that defies expectations at every turn and refuses to take the low road. It…
Read MoreNews by Lindsay M. It’s time for a Nintendo Indie World Showcase! Today’s edition was chock full of (mostly) timed exclusives and loads of international teams, and is sure to get you excited for what’s coming to the Nintendo Switch this year. Note that all seasons are Northern, so if…
Read MoreReview by Matt S. I’ve said this more times than should be necessary, but I’ll need to say it here again: developers, if you’re looking to localise a visual novel into another language, then for the love of all things holy, find a quality localisation outfit to do it. There…
Read MoreNews by Matt S. Blade Runner, originally released back in 1997 by Westwood Studios, holds the distinction of being the first winner at the DICE awards (as in, it won at the inaugural awards). It’s also well regarded as one of the few examples of a video game licensed tie-in…
Read MoreReview by Harvard L. Few things in life are as innately satisfying as seeing a synergistic strategy come together in a card game. The sensation of planning towards a big payoff, or slowly amassing resources which compound in effectiveness once combined with smart decision making, is a potent one indeed.…
Read MoreReview by Matt S. If I were to ask everyone reading this to raise their hands if they are thoroughly sick of the roguelike genre being appropriated by indie developers to replace the joy of finely crafted levels in favour of randomised “endless” content, I would imagine that most people…
Read More