Review by Pierre-Yves L. It was a quiet and peaceful night. So much so that you couldn’t stand it any longer and waltzed your way over to the pub. As fate would have it, your search for thrilling entertainment was answered the moment you enter, as you are asked to…
Read MoreReview by Matt S. Perception is a game that I am thoroughly convinced is very genuine in what it wants to achieve, but unfortunately the developer team lacked the ability to execute to that ambition. It’s the game that everyone knows as “the horror game about the blind girl,” and…
Read MoreNews by Lindsay M. and Matt S. Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite…
Read MoreInterview by Matt S. Australia has such a vibrant community of game developers! We might not have any large developers of AAA-games any longer, but we have many indie developers, doing many interesting and creative things. The fast five series of interviews is designed to highlight some of Australia’s creative…
Read MoreNews by Britta S., Lindsay M., and Matt S. Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and…
Read MoreReview by Harvard L. One of the first games ever released was called Spacewar. In that game, two players controlled ships which rotated and moved in an unwieldy way, trying to shoot the other ship before their own was destroyed. AstroDuel Deluxe for the Nintendo Switch is what Spacewar would…
Read MoreReview by Ginny W. Contrary to the associations that the name may bring to mind, Mages of Mystralia wasn’t gestated by a studio nestled somewhere in Sydney. The minds behind Mystralia are actually based in Montreal, and the studio itself – Borealys Games – is a small but enthusiastic indie…
Read MoreReview by Brad L. I’ve always played racing games the wrong way. Always wanting to push the boundaries of what I was allowed to do, I found myself pushing cars all around the track in TOCA Touring Cars, handbraking into other cars in Gran Turismo to fly around corners at…
Read MoreReview by Lindsay M. As I sit down to review The Town of Light, a wave of extreme pressure is washing over me. Not only are the topics tackled in this walking simulator extremely heavy, the events are based on documented cases at a real European asylum (Volterra) early in…
Read MoreReview by Matt S. Thea: The Awakening looks like it should be an indie take on Civilization. It’s got the same hexagonal map design, and you’re looking down on villages and units of characters from an omnipresent point of view that looks every bit the Civilization clone. That in itself…
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