In the early days of game development, economic simulation games tended to focus in on one law of trading alone; buy low, sell high. Somehow, this incredibly simple (and often incorrect) economic theory drove dozens, if not hundreds of games, and turned many of them into genuinely compelling experiencing.
Nostalgia for that style of game is what 16Bit Trader tries to capitalise on, and it must be said that it is reasonably effective at doing that. Despite being limited, even by the genre’s standards, this game’s presentation, sense of humour and effective execution sees it through.

Unlike a modern take of this well-worn gameplay style (see: Port Royale 3), 16Bit Trader doesn’t extend itself far beyond those most basic mechanics. Players can hire mercenaries to reduce the threat of bandits and so forth while travelling from city to city. As the player’ reputation grows, more lucrative goods and some extra cities open up for exploration. At the local tavern players can buy beers for some of the locals to grab additional bits of useful information. Finally, most towns have some citizens that are in need aid – these optional quests have some minor awards and typically involve travelling to specific points on the maps to drop objects off or pick up other items.

Casual game it is, then, but it’s also cheap and microtransaction free. This game is for people that have a fond memory of hours spend in primitive trading economic games back in the good ol’ days, and that’s not necessarily a bad thing at all.
– Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
