So, over the last week we’ve had two more free-to-play games based on classic franchises released; Dungeons & Dragons Arena of War by Mobage, and Dungeon Keeper by EA Mythic, the same studio responsible for taking Ultima and turning it into a free-to-play game.
I know I shouldn’t have gone in expecting much from either game. Dungeons & Dragons hasn’t seen a good game bearing its name since Dungeons & Dragons Tactics on the PSP, and Mobage is quite possibly the worst major free-to-play developer out there. And though I didn’t mind Ultima Forever personally, I think it says a lot that I still have the free port of the original Ultima Forever on my iPad, but I’ve long deleted the free-to-play “modern” game.
So I really shouldn’t have been surprised that neither game would live up to my expectations. But both games were so terrible that my only reaction was a deep longing to do what Stewie from Family Guy did to Will Farrell in this classic sketch:
Dungeon Keeper, meanwhile, manages to take the classic strategy game, and water it down to a basic tower defense game with microtransactions in abundance. The basic idea of this game is to build a dungeon and fill it with traps to beat off enemy attacking hordes. Building a dungeon involves carving out paths, occupying mines (to produce resources) and then creating rooms and traps. Finally, you’ll need to recruit monsters to attack rival dungeons.
