Boss battles spice things up further by requiring you to send units into multiple directions in rapid succession. It’s easy to get lost at first, having to send units everywhere while still maintaining your rhythm. In fact, you’ll probably have to die a couple of times to get a grip on a boss’s pattern. You can’t say Orgarhythm doesn’t try to be exciting.
Orgarhythm’s lasting value may be called into question, given that the game only takes five or so hours to complete. There’s no real narrative to speak of, so you can experience all of the game’s offerings relatively quickly. While there is a multiplayer mode, I question how likely it is you’ll find someone with a Vita willing to play. Still, if you’re motivated by the quality of the tracks (and you should be), you can get much more than five hours. If you can justify that somewhat steep $29.99 USD price tag, there’s at least a lot to love.


I think I'll cry if this doesn't come to Australia.