One of the things I’ve learned in making my own visual novel is that scope can very easily blow out. Every new scene, character, idea, and story beat that you add in means more backgrounds, CGs, character costumes and music. Then it all becomes very expensive. And so, in most cases, you have to get creative and figure out how…
I’ve already reviewed Gal*Gun: Double Peace twice – once on import when it was originally released, and then again when PQube localised it for the rest of the world. I don’t have too much to add to either of those reviews in terms of an analysis of how they play,…
Read MoreConan Chop Chop wants to sit somewhere between Gauntlet and Hades. It wants to be an action roguelike with a moreish loot system, but also being orientated heavily towards bringing four friends together for some button-mashing chaos. Unfortunately, it’s much too inconsistent to reach the heights of either genre-defining great,…
Read MoreWith its title, Triangle Strategy takes being “on the nose” to a whole other level. While that is a weakness because it is difficult not to roll the eyes at it on first impressions alone, the ideas and concept behind it are sound and make more sense the further you…
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