The first otome visual novel that I played – in fact, the first visual novel at all – was Hakuouki, back on the PlayStation 3, when visual novels on console were a rare treat indeed. These days, we’re inundated with the genre, but Idea Factory, the publisher behind Hakuouki, have now released Homura: The Crimson Warriors, and it remains a…
Omen of Sorrow is something that 18-year-old me would have found so totally cool. Drenched in gothic grim darkness, it’s an effort to bring together vampires, werewolves, dark angels, succubi, mummies and… well, Elizabeth Bathory, into a game that looks and feels like an emo kid’s “black-as-their-soul” poetry. While I’d…
Read MoreI worry that the wonderful folk at the developer, Gust, have lost their creative thrust with Atelier. That’s not to say Atelier Ryza 3 here is by any means a poor game, because it is lovely and comforting, but the last five Atelier titles have been a nostalgic return to…
Read MoreThe difference between a very fine game, and an inferior, derivative pastiche can at times be very slim. Mato Anomalies is an excellent example of just how fine this line can be. Clearly inspired by Persona, and a novel attempt and bringing a kind of neon-noir approach to the genre,…
Read MoreI love real-world escape room experiences. You’ve got an hour or so to sort out an extended puzzle, find your way through a couple of different challenges and, ultimately (and usually with the assistance of a group of friends), make your way out in time. Escape rooms prove that a…
Read MoreThere are so many ways that Bayonetta Origins: Cereza and the Lost Demon could have fallen flat. Being so utterly different from the existing Bayonetta trilogy it could have disappointed players. It also offers a form of gameplay that is very hard to get right, too. And yet, it is…
Read MoreIt’s a rare treat when a major publisher like Square Enix produces a visual novel like Paranormasight. I can imagine how it happened, though: A small team within the publisher had a cracking idea for a spooky story and, after seeing just how great the concept really was, Square Enix…
Read MoreFinally. We have finally had the chance to play Project Zero: Mask of the Lunar Eclipse. A game that was previously exclusive to the Nintendo Wii in Japan is now available on just about everything and globally, in English, for the first time. I won’t say it was “worth the…
Read MoreRuku’s Heart Balloon is right up there with the sweetest games I’ve ever played. The developers set out to make something treacle-sweet, to the point where prolonged exposure to it may well sicken you, and they succeeded. I just wasn’t able to play it for long before desperately needing to…
Read MoreI do feel for indie developers that take a crack at the horror genre. I know that they’re typically passionate fans of the genre, that they go into projects with the best of intentions, and they’ve got plenty of peers that have done amazing work within horror. Many of the…
Read MoreInti Creates is one of the most talented retro-style platform developers out there. While Nintendo continues to look for ways to modernise the 2D platformer in its Mario, Donkey Kong, and other properties, Inti Creates focuses on pixels, classic level design, and challenging, taut mechanics. Grim Guardians: Demon Purge is…
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